I was hesitating about making a thread in sagat sub-thread or sf4 general thread as it doesnt only apply to him.
This may be old to some but sf4 system allows u to buffer direction inputs and validate almost 1/2 secs later with a punch or kick.U can do for example 323 (wait , or walk) then press punch half second later and u will get a srk.Now i thought about using it for dealing about ambiguous mixups and crossup like can do gouki , viper etc…
There is 2 ways of punishing a crossup :
1)hcb punch when the opponent is switching side
2)323 (wait) then punch the last moment ,the dp will go the right side with auto correct
A char like akuma can mixup beetween crossups and safe jumps in like j.hk that will make your tu whiff if u try to antiair him.
The idea is to have an option select that blocks if he does a safe jump-in and tu the other side if he does jump tatsu or anything slower than a safe jump.
The input is 323 4(hold) delayed p.
The input will be different depending the opponent’s options on jump in .
Ill try to record some vids to illustrate later.