People can argue the exact values all they like, but the only thing that matters is I can feel the input delay when I play the game. This is especially true on the PS4, which I don’t play on often, but when I do, it is jarring. Maybe it’s 8F, maybe it’s not, but it’s at least 5 or more, which is already terrible. I start to feel delay around 3 frames or more, but it doesn’t get unplayable until – well, around 5 or more. So on PC, SFV is just barely in the playable portion for me, which is really unfortunate.
In regards to the whole “Oh, it benefits this playstyle more” sort of thing. Whatever, it effects everyone, and while brain-dead setplay sort of benefits the most, I’d admit, it hurts everyone. Yeah, it sucks for reactionary players, but it also sucks for players with bad reaction times like myself. I usually block at the last possible second, and I usually tech throws on the last frame – now, instead, I am getting hit or thrown, not because I failed to react, but because the game failed to put the input in fast enough. That is very annoying. I’m sure most people here can sympathize with this feeling in some regard. I hate looking down at my stick, seeing it in downback and looking up to see 5+ hit on screen and half my health gone. “Whelp…”
God, this is a fighting game, the genre built entirely around frames, and around reacting to those frames! Why on earth did they decide to do this? SFV continues to be this bizarre regressive game that blows my mind. Why is it that as fighting games get newer, they get further and further from being an improvement? Hitboxes should be matching what’s on screen more and more, instead it’s less and less. Input delay should be decreasing, instead it’s increasing. Complexity should be increasing, instead it’s decreasing. I said this in my random Ibuki thing, but I’ll say it here too, SFV looks like what fighting games should have started as: simple.
Maybe it’s just me, but, fighting games started out okay, got to this awesome point, then went into this really big downward spiral (exceptions exist). Why are we letting fighting games go in reverse!?
God, GAAAWD! GRRRAAAH! There’s no reason for it to be this high, I’ve played games with better netcode with infinitely less delay! And that’s only when it’s online! This is all just Capcom being bad. They think they are good enough to make their own shit, but they’ve proven time and time again that they are terrible at it. They can’t build a good netcode. This is reminding me of PoE, and how desync was literally built into the very grounds of that game’s code and it took GGG yeeeears before they had the funds to rebuild the code from the ground up.
This is just how the game is. There will always be people who try to justify it, but in the end, we all know deep down it’s just Capcom being stupid. I don’t doubt there is some actual reason that the game has to have the delay it has, but you know what? I bet a better person at making netcode, could have had it running better with far less delay. (And I know they could have.)
(At the least, can we reduce the PS4 delay so I can actually go to local tournaments and not feel like I’m playing people on the west coast when they’re SITTING RIGHT NEXT TO ME! Fuckin’ goooood!)