When you lose, be outplayed.
Your execution is always under your control.
RESEARCH your combos.
. determine damage
. determine dizzy factor
. determine ease of execution
RESEARCH your matchups.
. know tactics for all opponents
. if you need to resort to counter-pick
. make sure you’re able to
PRACTICE rushdown tactics.
. yes, even Necro can rushdown
. pausing at any point in time
. can you name all the possibilities
. both characters have at their
TEACH your buddies
. there’s a reason there’s a lack of
. players out there
. maybe one day he’ll be better than you
. and he can return the favor
DO combos from combo videos
. never say “That’s for a combo vid only”
There are two aspects of all of competition. The things that are within your control, and the things that are not within your control.
The execution of others are out of your control. There will always be a guy out there who can do combo you cant, and there will always be a guy who can outfly you with Sentinel. Take every opportunity to challenge this individual again.
The tactics of others are out of your control. Sometimes youll find yourself playing footsy with a guy who can outsweep you every day of the week. Take every opportunity to challenge this individual again.
When you lose, be outplayed. There is no reason why you should ever lose for reasons relating to your own execution. “He did a dragon out of nowhere, and I wasn’t expecting it.” That’s being outplayed. “Man, I missed my combo at this point in the game, if I got it, he would’ve been dizzied, then I would’ve done a super, then I would’ve won.” Stop complaining. Go practice.
There’s an argument, “What if I can’t afford a stick?” Yo, man. That’s fine. That’ll be a problem of course. However, this doesn’t stop your mind from knowing the most damaging combos. This doesn’t stop you from having impeccable timing (“Your fourth hit is too early, that’s why your ROM combo doesn’t work.”)
A proposal to become better.
Your execution is always under your control. If youre fighting against someone whos remaining stationary, you should be able to complete 100% of your moves.
At all times, you should know all of your combos. You should know the most damaging combos you have. Are you capable of squeezing out every sliver of life from your opponent? Which does more damage, Kens strong fierce jab dragon combo, or Kens down fierce dragon fierce? Im not saying that you need to recite the numbers, but you do need to be able to think of these things on the fly. Comebacks come from nowhere, and the only type of comeback that is a non-threat is from the player that is walking away from the match because he just lost.
Do you know how much dizzy each of your combos do? Sometimes, getting someone dizzy first is the best way to get killing them.
Here is the one of the main reasons why I win against the people that I do: Do you know which of your combos are the easiest to execute? I know which combos are easier to do than others. I know which ones are flashy. Theres a Magneto player on these forums (forgot who it was), who never does a combo over 7 hits unless it involves a super. (He uses resets.) Nothing flashy. Just kill.
Are you familiar with all of the tactics you will encounter? In Third Strike, can you name all of the tactics that you need to know for your main character? I have anti-Hugo tactics with Ken / Yun / Chun Li / Dudley. What happens when youre playing and someone picks Twelve. I dont need anti-Twelve tactics! Twelve sucks! Youre wrong. You need every edge you can get. It is your fault for being ignorant on this front. No one commanded you not to study the matchup. No one removed your internet connection so that you cant look it up / ask for help.
Can you counter-character pick for every character in the game? Why not? In 3s, it is not as simple as picking Ken and hoping for the best. In Marvel, theres an article (by Viscant I believe) that I am not saying should be taken as gospel, but at least that guy spent time to think about the issue. You should do the same. SRK can be your sounding board.
When youre in a position of advantage, do you know how to press your advantage? Yes, some characters are more efficient in offense than others, but everyone can attack. At what point in time and / or location can you crossover / go high / go low / throw / call an assist?
You need to have the ability to pause a video of a matchup youre watching and be able to name all of the things that the players can do at that point in time. From that range, he can only do a sweep, a fireball, or a super. Im not sure if he can do a dragon from that anglehm
BECAUSE I GOT TIRED OF PEOPLE SAYING OTHERS SUCK, BUT DON’T OFFER HELP IN HELPING THE ‘LITTLE PEOPLE.’