C-Cammy

cammy

#1

I’ve been looking for good C groove characters, I’ve tried outs everal characters…then I stumbled upon Cammy. Are there any cancels for her? Also, any strategies?


#2

level 2 qcfx2 mk, after it takes them into the air and does its last hit, do that qcf+rh move to bring u down. then do the upwards super


#3

cammy is great in all grooves. since cammy is very fast, you can do tippy-toe mind games on your opponent. just step in and out of your opponents range , abuse her FK (dont abuse too too too much)


#4

any combo mania of cammy and a video of cammy…?


#5

I like to press s.HP, go wack off to some donkey porn, then come back and do her level 3 super. It all combos!


#6

i always just thought the donkey porn was part of the combo. can you mix it up with pregnant autistic girl porn?


#7

works at the arcade try it out


#8

fixed: Cammy A-Groove, Cammy can link alot of moves so experiment too.


#9

A cammy = wrong


#10

c-cammy has a good dash, standing fierce xx cannon drill super and cancel with dive kick and do cannon spike, or level 1 upwards super.


#11

the dive cancel to the RSB super can only be done in the corner, and I can’t seem to get the CannonSpike to connect after the dive cancel. I don’t seem to be too far away, they just fall through it? Wuz the prob w/ that.

btw, when ur in close, what has more priority? cr.MP, CloseHP, or CloseHK? Which is better, I know cr.MP, and closeHP have better recovery, but I THINK that the close HK would have more priority. What do you guys prefer. I personally stick w/ close HP and cr.MP. cr.MP for combo opportunities, and close HP to push people out. I generally save closeHK for anti-cross-up. But what do you guys think?


#12

you cannon drill all the way to the corner, once you’re in the corner you cannon spike, dive kick, cannon spike, dive kick etc. can’t do it mid-screen.


#13

Oh, okay, thanx. Do you think you could jump back up after the dive kick and get off an airthrow? I’d prefer that to the Cannon Spike if possible


#14

What are you talking about?

Are you talking about after the level 2 cancel? If so, then yeah, that would be pretty good wouldn’t it? The kick air throw does more damage than a deep RH cannon spike.

If you’re talking about an A-groove combo, then you’re in the wrong thread.


edit: some links

My priority notes etc… (the frame data will tell you everything you need to know)

A-groove Cammy


#15

Well, this is a C-Cammy thread and the last few post were about lv2Cancels, so . . . yeah. Thanx for the links tho. I’m still working on getting the air throw off. Problem is that even if I’m too far for a throw and I get a j.HK, the j.HK goes through them, making me believe that they’re invincible during that time.


#16

I don’t think you can combo the air throw from a level 2 cancel…or from anything for that matter.


#17

so i’m asking this like million times

what can be done after lvl2 cannon drill (qcfx2) canceled by cannon spike (qcb) in MID SCREEN???


#18

You could read, like, this guide someone wrote


#19

anywhere on the screen:

qcf x2 + mk, after last hit in the air cancel to dive kick, land and do cannon spike (db+k), or lvl 1 qcbx2 super.

or if you wanna get fancy, land, mp, dash to the other side, cr.lk x 3 cannon drill/super


#20

ok well first off i don’t know about cannon spike (dP+k, not db+k, i believe right?), but lvl1 qcbx2 super will NOT connect unless it is done in the corner.

you said MP, so does that mean i can hit my apponent in midair with mp? do i have to dash after i land in order to be able to connect MP?

thanks for replying