Well, a good team scrub covers every hole possible.
Obviously, you want to hold the opp at bay as much as possible.
However, I don’t see the point in running the whole time, you gotta dash in and mix it up at one point to give the opp the impression that not only does he have to defend against the shooting, but also against some mean Cable beasting. When I said beasting I meant something else other then AHVB x 3. Cable could beast the living hell out of a magneto that gets cocky in its aggressive rushdown tactics.
Heres how I defend against a magneto at closer/farther quarters and what I do on his everymove:
Assuming we are using team scrub…
extreme close quarters: c.lk, c.lk, call Sentiniel Drones or Capcom AA, j.fp, lk grenade HOLD to cover assist. Next predict your opp approach on medium range table
opp movement on extreme close quarters:
situation 1:if you both hit each each other on the first c.lk, then dash back and call Sentiniel, j.fp, lk grenade HOLD
situation 2:they pick at the assist or eat drones, let the grenade or drones take care of him, and AHVB.
situation 3: Capcom blast him up, if he stays toward HIS side, go to long range table. If he air dashes towards your side, then wave dash to the other quickly and refer to the range you are at with him.
situation 4: he SJs, and airdashes foward directly atop you. You can either wavedash across, or dash a quickie, sj.fk on the other side of him. (he won’t know what hit him) Refer to Meduim or long range rable
situation 5: he takes all the chip damage, now refer to long range.
Meduim quarters: Depends on his attack patterns. If you think hes just gonna dash in, then call Sentiniel drones. If you think hes gonna sj air dash to your side again, call Capcom.
After chosen assist, j.fp, lk grenade HOLD.
opp movement on medium range:
situations 2-5 on close quarters still apply
situation 6: You’re all probubly asking, but what about the hole when Capcom leaves the screen and Magneto makes a dash for you?
Well, buddy that happened because
- You work too slow
- You should have went with Sentiniel
However, you can do your last action on your way down, fk. If he launches you and your kick hits him then refer to the I’m in the air and hes on the ground right below me section. If your kick hits him, beast him, dash, c.lk, c.lk, s.fk, AHVB x 2. If he launches you, no worries. Mash out of hypergrab tempest at top, and refer to OMG, what a fucker secion.
Long range: Sentiniel assist ONLY, j.fp, fk grenade HOLD if nessary.
opp movement on long range:
siuations 2-6 still apply
I’m in the air and hes on the ground right below me:
Hit yourself after the match. This is the worst way to be in against MSP. He can do this:
Call Psylocke AA if he has, and then magneto is on you like a women on the rag
Dash to either side of you and punish you
You can do this:
If hes your friend, push his start button, and beast him
If he ain’t, pray that he whiffs or your Capcom is just faster on this day.
OMG, what a fucker:
He just do that? Mash out and AHVB (let go of the stick, and mash cause the tempest could hit you) If it does, roll. If it doesn’t then be happy.
OR you could just mash out, and be just fine. Refer to section on where you are both are landing.
Sheesh, Did i just spend the time writing this?