yeah as for the side, it always is the side you’re furthest away from that ppl come out. Just position yourself to be far away from the corner when they come in but obviously still facing it.
If you’re facing the other way and want the character to come in to the corner just run to the opposite side again. I’m pretty sure the screen doesn’t move when you’re waiting for the next character to come in.
I’m not worried about the side they come on so much as the timing of their apperance. so many times i’ve gone to set up a sick trap on some bub coming in unprotected and then all the missiles and stuff go past and THEN the guy comes on to a whiffed assist and set up which could leave me in a WORLD OF HURT.
Re: Peter that’s the way.
Re: Tyler heh yeah I picked vega cause I liked him. not cause he was bad. Yeah I’m not a scrub!
Re: Derryk much appreciated homey, I think I will call up on the services of Calgary thread 2011 when the time comes. At first I thought we wouldn’t neeed help but since my parents are gone and we obviously want to aim for the weekend to get it all done thn yeah I might have to ask for some help. Keep in mind we live in Cochrane which may be a long drive for some.
EDIT: As for the Dante debate I’m starting to really think Dante is better and better as time goes on. A lot of the stuff that we’ve said about Dante in terms of his defense or jump ins being sub-par is actually not that big a deal since I’ve realized he still has answers for all of these things.
for instance, stand L is amazing against tri jumps. yeah it’s a little slow. but let’s face it - who can do better than that? seriously. not even taskmaster or Zero has a standing L that is disjointed and covers basically an entire character width in front of dante. That’s probably the best normal move in the game.
As for the jump in debate, if someone wants to anti-air you with a stand L like magneto, hammer his ass. It doesn’t have the same range as a spaced bold air H but then again, that’s spaced, AND disjointed, so it wouldn’t lose anyways. you can mix up a normal non-spaced jump in for a standard heavy damage combo or you can hammer to beat the AA that would beat the jump in - the combo’s weaker, but you have options.
Mainly, I’m pretty sure Dante has a great matchup against Wolverine. again, citation standing L, nobody has a better defense against Bersker slash than dante. On top of that, if the dive kick is such trouble, dante can just teleport behind him and run away again. (while still being able to call assists).
So yeah. I think it’s possible that Dante can be number one. if you play an offensive dante, you’ll do better - period. I used to think Blah blah blah zoning but nah, whenever I rush down things simply work. I dunno if it’s just cause people don’t know the maatchup or what, but it’s working so well.