Cammy 2013: Year of the Nerfs

cammy

#1

Cammy

[LIST]
[]Hooligan Combination – Can transition into Cannon Strike - Transition version has 6F more landing stun than normal version, on hit advantage frames reduced by 4F
[
]Close LP – (+7F on hit / +3F on block)->(+5F on hit / +2F on block) - Increased push back on block
[]Close MP – Block stun during boost combos reduced by 4 (-6F on block)
[
]Close HP – Block stun during boost combos increaed by 5F (-8F on hit / -14F on block) - Push back on block for boost combos reduced
[]Close HK – Cannot jump cancel on block
[
]Far LP – Block stun increased by 2 (+1F on block)
[]Far HP – Push back on block for boost combos reduced
[
]Far MK – Push back on block for boost combos reduced
[]Far HK – Push back on block for boost combos reduced
[
]cr. MP – Block stun during boost combos reduced by 3 (-7F on block)
[]cr. HP – Push back on block for boost combos reduced - Block stun during boost combos increased by 6F (-8F on hit / -14F on block)
[
]Cannon Spike – Reduced push back on block / Block stun reduced by 10F
[]L Cannon Spike – Active frames 1~2F Damage 100 - From 3F onwards Damage 130
[
]M Cannon Spike – Active frames 1~2F Damage 110 - From 3F onwards Damage 140
[/LIST]
Special move meter gain
[LIST]
[]Cannon Spike: whiff 15->10 / on hit 60->30
[
]Accel Spin Knuckle: on hit 40+60(100)->20×2(40)
[]Cannon Strike: whiff 15->5 / on hit 40->15
[
]Razor Edge Slicer: whiff 0->5 / on hit 60->30
[]Fatal Leg Twister: whiff 5->10 / on hit 40->50
[
]Cross Scissors Pressure: whiff 5->10 / on hit 40->50
[]L and M Spiral Arrow: whiff 15->0 / on hit 40->50
[
]H Spiral Arrow: whiff 15->0 / on hit 20+20(40)->30+20(50)
[/LIST]
Discuss.


#2

No more jump cancel gimmicks and relatively safe boost combo hit confirms…better learn how to play properly (boooo)


#3

What does everyone think about being able to cancel Hooligan Combination into Cannon Strike?


#4

Useless?


#5

The meter gain changes seem really weird, that’s for sure. The point apparently was to give more meter gain on hit, but unless I’m mis-reading things, it looks like a lot of her tools had their meter on hit nerfed.

I’m not to upset about the jump cancel on block thing.

Need to actually lay hands on it before I say much. I’m interested to see these system changes and the Tekken changes first. So far, seems meh.


#6

Nerfs? She will be broken with buffed throws and -7f after rolls. AE 2012 Cammy.

That is all. Bai


#7

Yeah, I think I commented before the system changes. Provided that stays in place… fuuuuuuck she’s going to be pretty sick.

My loyalty is paying off in spades in this game. <3

Iono’. If I’m understanding that correctly it can be done meterless now right? It had some marginal uses before but the meter requirement sucked. Depending on how early she can cancel it, it could be a legit mixup.

The recovery looks absolutely ass though.

I dunno’. Brainstorming on it. :sweat:


#8

Any cammy news?? I will be playing 2013 later today ;(


#9

I don’t know if you consider this news but: cancelling cannon strike out of hooligan is a lot of fun!

Have to get used to the follow up timing though.


#10

by the way since we gonna run into million jins now i thought its a good idea to remind everyone:
cammy spiral arrow goes under his fireballs. feel free to punish all of them for free.


#11

Strike from hooligan needs to be delayed lowest point possible. to link into lights. And punishable on block -3?


#12

Isn’t it just EX Spiral Arrow?


#13

no, all versions. if it hasnt been ninja nerfed in 2013, that shall still work. i do it all the time on pc version.


#14

I’m on PS3 and it doesn’t seem to work unless it’s an ex spiral arrow. Maybe my timing is off. I’ll have to look into it again.


#15

on pc it definitely works on v1.06


#16

Can’t find a good reason to ever strike from hooligan.

Or a reason to use cammy in this game over lili. :frowning:

Maybe only out of character loyalty. I feel so sad.


#17

Tested on 360, definitely still works. Dont scare me like that! :-p

Sent from my iPad using Tapatalk HD


#18

Fuck me. I somehow thought this was the Arcade Edition section.

Nevermind me, carry on. :coffee:


#19

AE has Jin? ;d


#20

I was tired and my mind figured it stood for “jump ins”. :rofl::rofl::rofl::rofl::rofl::rofl: