Heres some basic tips for Cammy on point vs. the 4 god tiers.
I like this match up personally.
Point vs. Point, its pretty easy to keep pressure on Cable. What I mainly wait for is a nj. Forward. When they nj, just jump up and Fp throw, follow up with a c.lk c.fpxx whatever.
It’s techable, but its a damn fast throw, and most people wont catch it at first.
This is if you have two bars. If you manage to block an AHVB with another character (i.e. Sent) and you have cammy backed up as an assist (AA). While ur blocking the AHVB Assist counter (?), basically hadouken + Cammy Assist. And Cammy will fly right through the AHVB, then just KBA once ur above the AHVB.
Be careful when doing the B&B combo against cable as he is one of the characters that drops from the KBA more frequently. I find that if you keep the CannondrillxxKBA low the drop rate is less. So instead of magic series CDxxKBA, just sj.lp sj.lp CDxxKBA or sj.hk cdxxKBA.
Try catching sent in the air as he attempts to chase you, catch with a sj.lk lk. Fromt here just CDxxKBA. Vary your movements in the air with Cammy’s DJ.
ON THE GROUND = D, D/B, B + FK, cancel with FP Is an unblockable throw against sent, Cant really do anything off of it but the lil bit of dmg helps.
If sent is flying low, and you manage to fall on him (From a SJ or NJ) with a lk. lk. then immediately nj. FP throw. Really quick, Hard for them to tech out, and leads to easy C.lk C.FP Whatever.
A tougher battle for Cammy.
When Storm gears up for a Hailstorm you can KBA through it as long as you begin the KBA while shes still flying up/away.
While when storm goes for HIGH triangle jumps towards you (i.e. When she Sjs. Fierce, AD/DF towards you and Fierce) You can punish most of the time with the D, D/B, B + KK Super. I’ve been experimenting with her D/F HK Launcher as a possible counter but its difficult to time.
IMO the toughest god tier battle for Cammy.
Try to punish High TJs just like with storm.
You can KBA through his Shockwave super but not through Tempest.
After a KBA most players roll, so that you cant connect the Dash C.lk C.FP after the KBA. Play a mix up game by: After the KBA, Dash towards the character, then as they roll towards you, Dash Backwards. If timed right, its pretty difficult to see which side Cammy will end up on as their character stands. You can even add another dash right as theyre at the end of their roll.
Its pretty difficult to Guardbreak with her.
You can do the j.lp land D/F HK launcher. But I have trouble with that.
Instead I Dash under as they’re character is entering the screen and D, D/B, B + KK Super. This crosses up sometimes esp. against sent.
If you manage to pressure to the corner, you can Tick throw with a FP throw which leads into unrollable c.lk C.FP. (I.E. Dash c.lp, wait a split sec, FP throw)
Cammy’s Snap has hardly any range, I never really use it.
Some people like to Canon Spike Downwards while in the air to keep pressure.
I prefer to cannon drill forward, Varying between the lk and HK, while being covered by an assist (Drones, Typhoon).
Um thats all I can remember for now.
I love this bitch