I actually did mean to post an update yesterday but SRK was down all day. -_- Anyway…
I have a nagging feeling that I’ve posted this already, but with Athena:
Land the command grab, dash/roll, crystal super. Immediately cancel into the finger pointy thingie (which hits) and then release the fireball (which also hits). Then throw a regular jab fireball and immediately roundhouse teleport afterwards.
What happens from there is that your opponent has to block the fireball right when they get up. The guard stun is long enough so that by the time you finish teleporting behind your opponent you can block combo something. The timing’s a little tight to block combo off of the fireball, but the hefty frame advantage is still enough to beat whatever your opponent tries to stick out. From here you can do a simple low short/command grab mix up.
This set up is good for several reasons:
It’s almost totally safe. Since you’re teleporting in, wake up supers/uppercut/RCs will go right past you. Things like Ryu’s level 3 hurricane kick super will probably hit you though.
Since you hit with a super, the set up is non-tech rollable.
Somebody who tries to slow-get up will actually mess themself up more. Not only will the fireball still connect, but they’ll have to block it the other way since Athena will have crossed up the opponent by then. The frame advantage from the fireball will be way higher also since it hit a lot meatier.
In short, totally free attacking after landing a command grab. Do you need anything more?
EDIT: Oh yeah, forgot to mention if the fireball hits the opponent you can combo after it.