I’ve been thinking about this for a while, and I was debating with myself whether individual fighting games can be something that can be played for a long time, something that our grandchildren will be playing.
What inspired me to make this thread was a topic started in the HD Remix forum about SF2 possibly dying. The SF2 series has been getting competitive play for almost 20 years now, how many video games can say that? very few, if any. The problem is that 20 years in the grand scheme of things is very small. Games such as chess, and go, and even other board games have lasted for decades, centuries, and even millenniums. Now lets get this straight, I’m not comparing fighting games to those types of games in terms of the technical areas; the styles and rules are too different on the surface. What I am comparing though, is that these are both games (board games and video games), and when one area lasts longer than we are alive, then it would seem expected that the other will do the same.
Now, I know why individual competitive games die off (CvS2, Alpha series, outdated Tekken, Soul Calibur, and VF games, etc…); reasons are that a new version replaces them, where the game has significant changes, but the base of the games design stays the same (Tekken, SF2 series), or the game loses its player base (what is the point of playing a game competitively when there is no one to play it with?) The first one is obvious, but why does the second one happen? why does a game like CvS2, which has more to “figure out” last only 7 years (and could have been less than that), whereas Super Turbo was still going strong for 15 years (prior to the release of HD Remix, a game that is more new than ST, and has the same base).
Are these in a way, just games? maybe it is the how the game eases on newer players trying to get in the game (the more simple the initial hurdle, the better, but the game needs depth, as well, or it will suck, which is why board games are still popular). Or maybe is that games get stale (which is a complaint about why CvS2 is dead and why 3s is on that path). Starcraft is about 11 years old, and is considered a national past time in South Korea, but with SC2 on the horizon, it will be interesting to see how that comes into play.
By the way, if anyone got confused when I say individual fighting games, I mean games such as Super Turbo, MvC2, etc. Not the whole genre, but each game by themselves.