So im not new to the game, but ive never really researched myself the nitty-gritty of wakeup in ssf4.
I main balrog and use akuma on the side, but one thing that has been really bothering me recently is understanding wake up. There are things like crouchteching and frame advantage that I still dont truly understand. Ill give a few examples of what i’m talking about.
So say for example i am using akuma. I land a sweep, or an untechable knockdown. Which doesnt make sense to me because obviously if the player is mashing throw on wakeup, he will tech my attempt to throw him.
But what is confusing me is say the frame advantage of an untechable knockdown. And keep in mind i am probably using the term frame advantage incorrectly. Does that mean if i were to walk up to the player after the sweep, that i dont need to crouch tech and can simply go into block strings without having to worry about getting thrown?
and i also dont seem to have a firm grasp of wakeup times. Sometimes it seems to me when i knock someone down via demon flip palm or sweep, they will be able to quickstand. Or am i just tripping out on this. Ive tried in training to get the timing down, but it seems during the heat of the battle when i am expecting them to quickstand, they end up just having the full wakeup time. Are there instances where one is not true? Like a few matches ago i was using akuma and landed a EX-hadoken, which i thought was supposed to make the player not be able to quickstand, but the player was able to.
Thanks for any responses!