There have been hundreds of instances **online **where I have been in a simple block string: jab>jab>tick throw, j.rh>tick throw, c.mp>tick throw, and have been somehow thrown while holding up back long in advance. Sometimes so long in advance it has to be around 15+ frames, making me question the possibility that it could be lag. However, the fact that I would be so frequently thrown out of my jump animation, which has to be an incredibly small window, is also highly implausible. What the absolute fuck is going on?
If someone 100% knows for a fact this can happen and its not some janky online coding, let me know.