Why doesn’t Capcom do their own GGPO multi-game sub service?
They have hundreds of fighters, most will never warrant a re-release or have any kind of player base, can’t we get the line up in once easy to use GGPO style package with some good matchmaking/roulette game options already?
Seems like this should be a thing, I know I’d sub doesn’t seem like it be that hard to throw together and it could be a cash cow.
besides revision galor of sf2, alpha series, cyberbots, sf3 series, and dark stalker capcom fighter is abysmal amount compare to SNK. SNK attempted this with neo geo station and collection and most didn’t like it.
Street Fighter 20+ games
Alpha 5+ games
That’s 30-40 games depending on rights/availability. Dressed up with good match making and some fun random game/match/tournament settings seems like a win, doesn’t seem like anyone else thinks so though.
Capcom should do something like an “Arcade Hits” collection.
Midway/Netherrealm did it with Midway Arcade Treasures for PSP and PS3
Sega did it with Ultimate Genesis Collection for PS3
and Capcom aleady did collection-type of releases for Alpha Anthology and Anniversary Collection for PS2
NES remix style with a heavy emphasis on community play, player tournaments, roulette game options play a match with someone and It gives you a match of SFT, Alpha and then red earth or something. You could throw some Rainbow editions in there.
When Arcades were a thing I didn’t get go in and hammer out 50 straight rounds at one game, you went in and bounced around. Lose at 3’s, you went and played some Tekken.
I think where my idea fails is it would probably need more than Capcom to be robust enough and that’s not going to happen.
Runs on an updated version of GGPO, don’t have to port forward and it’s active for a lot of games. Well maintained by @pof
The problem is that the Roms don’t run perfectly except on the original hardware. The reason why many ports tanked or fell out of favor is that they were poorly done, or of an inferior version. What would really be amazing if they had Capconsoles that matched the original hardware specs; which is what you see people doing with the Undamned or Darsksoft set ups.
NAOMI emulation isn’t done super well I know that much.
Accuracy is the #1 most important thing in my eyes, if you’re going for hardware replacing having an accurate emulator is top of the list. Because accuracy goes hand in hand with not being all screwed up like almost every port of the old games ever.
To me dev should go (very basic) accuracy - optimization - features