I’m not saying I want more DOA4’s, far from that.
There is a difference however between having a game created by the best of the best along the lines of what they want and think is perfect, and creating a game that has lasting appeal to everybody. Nor does it make the game a scrub game.
Furthermore nobody can agree on things, so you get a conflicting set of problems. Several game companies have had their games beta tested and co designed by actual pro gamers (guys who win upwards of 50 grand a year in prize money and have sponsorships on top of that) and every time this happens the game flops right after because the people who’s input was taken in represented only a tiny portion of the target market, and their styles conflicted. It doesn’t matter what genre it’s in.
Like it or not Capcom needs new blood, and a new base of users. A lot of the people that grew up with street fighter 2, are no longer gamers, or have moved on. In order to make profit (and thus insure that they keep making these games), the game has to be fun, addictive, have a broad appeal. Look back at some of the earlier street fighter games (you know the ones that created the fighting game genre), they sure as hell aren’t scrubby. They have a ton of depth and a continual learning curve, but they were also easy to get into and could attract a huge base of players.
Capcom has made several games the right way on their own, they know what they are doing. At the pinnacle of their time capcom their games appealed to everybody and were fun for everybody.