- a lot of fun and appeals to players who play lame
- cr. lk is very strange. u can chain into another cr lk or cr lp but only in the early active frames of the move. u cannot chain in the recovery frames like ryu or cammy
- I WISH! her hit box extented to the animation of her whip. ex far standing mp. it appears like an amazing anti air or footsies tool but it is the opposite for sure
- very challenging to hit confirm her unsafe rekkas with the way cr lk or lp works. if you make cr. lk work like ryu’s then i feel that she would have more utility
- her projectiles are awesome
- her ultra 2 says 2 frames of startup in the frame data app but you can neutral jump it after the animation. don’t characters have 4 prejump animation frames? i am surprised characters can jump it.
- her fmp overhead is good… ONLY on hit. if they stand block it its -8??? ughhhh not viable in high level play.
- as her footsies tools are subpar and she has unsafe rekkas, as a player, I would have like to see her have a faster walk speed so the limited range on cr mk could be utilized better.
she is a fun character but i am not sure she will be able to compete at the highest level as she has unsafe pressure and really bad normals.