I’m bored, and figured I would start a post. I don’t think capcom (or really any fighting game maker) tries to make a perfectly balanced game. There are always favorites or characters that are intended to be really good by design. What do you think Capcom’s intended top tier was when releasing 3rd strike? Limit yourself to 5 “top tier”.
In no particular order:
- Ryu - Though he lost a stock of shin shoryuken, I think Ryu was intended to be one of the best characters. He has really easy and incredibly damaging combos. He also has Denjin which would probably seem like an incredible super at a passing glance. It’s unblockable afterall. You have to remember that game makers aren’t always the best “game players”. To a new player, Ryu’s tools would seem very good.
- Chun - There is no way you could program her with the stupid amount of priority and easily hit confirmable/damaging SAII and not expect her to be incredibly good.
- Akuma - Nerfed from 2i, but I think he was given his low stamina because capcom felt he was that much better than the rest of the cast.
- Ken - If I were to guess, I would say Capcom designed Ken to be more flashy than Ryu, but not quite as good. It was probably intended for him to be better than a lot of the cast but I don’t think Capcom figured he’d end up better than both Ryu and Akuma by a large margin.
- Yun - I’m undecided on this one. Capcom wanted to make Yun different than Yang. His SAII has 3 stocks, his GJ is different from Seiei Enbu. I think it is safe to say that Yun was intended to have better SAs while Yang would have better normals and EXs. When programming GJ though, I wonder if it was intentionally made as good as it is, or if this was some sort of fluke. Regardless, there are some incredibly easy GJ combos (though not max damage) that could be accomplished right off the bat that did good damage, so I figure they had an idea of how good GJ was when 3S was done.
That is basically what I feel was Capcom’s intention on who would be the best. Characters like Ibuki and Sean were severely knocked down as they were probably never intended to be that good. Q and 12 were (no offense) probably half baked additions at best. The principals were good. A character with air dash and a defense based character who increases defense with taunts, but the implimentation was not very good.
Something else is that Capcom did not know about kara throws. Chun despite her retarded priority, would have very little mixup outside of her kara throw and was not supposed to have any real AA. So as another case of a fluke, Chun ended up better than she was intended to be.
(note: yes I know this isn’t really strategy, but I doubt anyone on the fighting games board would care and it would turn into a “3S is not balanced/parry sucks” post).