What is your actual team now, you’ve only said you have Doom’s beam now…what else? Also I 100% agree that Cap’s gameplan is still almost exactly the same as the first game. The only big difference now is that you NEED to implement as many chances for grabs as you possibly can. That is simply something you CANNOT leave out of your plan if you want to make your Cap as scary as he can be.
You can’t properly setup a counter hit setup if you don’t use throws in your game. The main aspect of a counter hit setup is that the opponent is going to want to press buttons because they have to be ready to tech the throw you could do. You can’t rely too heavily on doing a normal tick counter hit setup with Cap since his c.L is -5 on block so there are quite a few people that can counter poke you without fear…unless you have them scared of being thrown.
It’s hard to get over, but you also have to realize that you can’t always use shield slashes against all characters. Some are ALWAYS going to be in a range where it’s 100% unsafe because they’re simply far far far too fast in getting over to you stuck in the air waiting to die. In those kinda matches you have to rely on your fundementals and spacing.
Sitting just far enough away that you can easily dash up grab/c.L/charging star/etc. will be the smartest thing you can do. Doing ‘nothing’ is very scary for an opponent because technically everything you do leads almost to their best counter.
I think you need to go back to missiles instead of beam. The damage is far better, and the beam doesn’t really give you the coverage you need as Cap…it does when you’re other characters, but not for Cap. Charging star is NOT safe with Doom’s beam since it doesn’t have a long enough active frame window for anything other than a L.charging star and maybe a dash L.charging star (close to M.star range). If the beam hits then you have almost no time to get a follow up since it causes soft knockdown.
Charging star + beam is more of a movement tool than anything (it’s really good) so I feel as though it’s very important in most matchups. It is also very useful for incoming character crossups due to it’s speed, and with a good beam (aka Ironman lol) will hold the opponent for you to recover and follow up or throw.
I’d write more, but I’m watching a stream archive at the same time and lost my train of thought due to hype overload lol.
edit: if you want to have a really good Cap you need to learn to fight w/o assists, you’ll be a ton stronger with them once you can do that