No need for arguments. Just ideas about CC activation properties.
After various people testing (with varied results), if you correctly time a d.MK after CC Activation with Ken/Rol/etc., it will be unblockable if you weren’t blocking BEFORE the “Ching”. Your opponent is “frozen” after activation, allowing you to connect an attack.
Now I will paste various posts from Kcxj’s Boston CvS2 Match Video thread…
Aside from the varied results, I guess it is safe to say that CC activation DOES “freeze” your opponent. How long does it take for Rolento d.MK to hit? 4 frames? Is there a 5 frame move that can be used to test with?
what exactly is going on?
related posts concerning CCs and linking…
After trying to wrap my head around all this… I have some thoughts/questions. tragic posted “Shoto c.LP is +7 frames of advantage on hit. Shoto c.MK comes out in 4 frames. Easy link… you have 3 frames of leeway.” Now if CC startup has 5 frames, this should be impossible to put a CC in between the LP and the MK if CC DIDN’T freeze time right? I mean, you would just run out of frames and they would recover.
Another question. If Rolento’s LP only gives +5, and CC startup is 5… wouldn’t that make it impossible to insert the CC in between the link?
Please, pick apart these posts as much as you can.