Just played a long set against a solo Parasoul with solo Bella.
At the start of the round, I tried out a bunch of opening moves, including titan knuckle cancelled into other moves if it whiffs, instant or delayed battle butt, standing HP cancelled to run, Excellebella. The Parasoul player eventually was starting each round with a jump either straight up or forward and I think j.HP, The best answer to this I found was a jump back, then a double jump over their attack, coming down with j.MP for nice blockstun into mixup.
On the offensive the run moves as usual helped keep the momentum after knockdowns or if they backed away. Kanchou seemed particularly effective, I’m not sure if that’s because the player wasn’t sure where to block or because being a charge character made him less willing to switch directions. Up close, any light into c.MP that was blocked got me a diamond drop, he didn’t jump at all I don’t think. At mid range full glide into j.HK was ok, double jumps to space j.MPs were good, and if blocked could lead to a Merry-go-rilla when I landed. At long range her supers were the main threat, the charged shots could be jumped pretty well, I tried reflecting some stubbornly but I would get lock and load quite a few times, and if there was already a teardrop nearby it was a bad idea, she also had time to block once the player realised what I was doing. I would say the best option would be to attempt to reflect the first shot if you’re confident, if a teardrop gets placed, jump into mid-range and run through any subsequent shot for a kanchou or battle butt.
On the defense I found I was getting put into seemingly endless blockstrings, I am not familiar enough with the matchup to punish the charge-shot based strings, so I could only try to pushblock away. If they decided to go high-low, the overhead could be grabbed with diamond drop either before or after it came out. This player had a habit of resetting combos halfway through with a low of an overhead on the ground, so I had to pay special attention to crouch-blocking while being combo’d and I would block high on reaction if needed.
At one point I dropped out of their combo and they used the sniper super while close to me, qcf+pp got through the shot and punished. I didn’t pay much attention to their meter, so a couple of times I got caught running when they at 3 stocked and ate a full level 3.