Wow man this game looks so sick I will definitely be the worst player of all time on it because I will be far too busy skanking out to the music on it I might even make a vid about it. Imma hustle some exposure for dis definitely
Ha, I avoided this thread because I though it was another Smash clone from the name.
Man, I was wrong. Really promising stuff you have here, guys. Really hope everything goes well for you.
U B followin me G?
Been following this silently, but I guess it’s good to give some words of encouragement. So, you know, good on you dudes. While the 2v2 mechanics are kind of breaking my brain a bit (then again, since I have trouble keeping track of assists in Marvel/Skullgirls, I guess having someone else help with it might be nice?), I’m digging the whole non-traditional Darkstalker-ish aesthetic.
what games are this game’s main influence? I’m loving the atmosphere and attempt at having personality. the soundtrack is on point but easily outclasses the visuals (but the character designs are hot). Hoping the visuals can get some more love.
anyway i second the faster walkspeed. too many new fg’s these days have ridiculously slow walk speed imo
Just stumbled across 2 Mello’s Drizzling Rain on Google Play Music; who do I gotta pay to get 2 Mello to do more Liquid DnB?! Srsly question…plz respond.
Game’s shaping up beautifully btw, been having a blast tooling around in training mode and the like!
Super sorry everyone, I’m really bad at checking this thread.
Thanks for the kind words! Much appreciated. Glad you’re digging the game so far.
We opened up a public Discord channel so if anyone has any pressing questions or just wants to hang out that’s the best place!
Saw Cerebrawl in the indie showcase at ECCC this past weekend. Aaron was chill as heck when talking about the game. Wanted to try it out, but the 4 kids on the sticks were definitely having too much fun to kick off. Wishing the Cerebrawl team nothing but the best!
Hey thanks so much! Sorry you didn’t get a chance to try it, those kids were going ham for hours.
2 Mello put another song from the soundtrack up on our Soundcloud! You guys can check it out there: https://soundcloud.com/cerebrawlin/my-rhymes-are-nice
Haven’t checked up on you guys in a while, shaping up to be something something awesome!
Some of the latest stuff from our tweets
Next version Helen is getting an 8-way dash, fly, light beam hits OTG, new super which is ground, air and hits OTG, throw fixes, new effects, and new UI which is currently WIP. Tac Knight is also getting a lot of work in the backend.
First I’ve heard of this game. Really liking what I see so far.
Biggest problem seems to be collision. The attacks don’t seem to have much hitstop on them when making contact. That’s cool in a '90’s fighting game sort of way but still makes the game come across as cheap and a bit unrefined. This game definitely does come off as a nineties game though, kinda in the tmnt sort of vein, characters look like they are ice skating instead of walking, as an example.
Hope it gets refined a bit. Also hope it has ggpo/rollback NetCode or else it’s basically a worthless endeavour. I’ll be looking out for this game. Subscribed to thread.
Glad you like it! The game is currently in it’s prototype state and this is just a fraction of the polish it’s going to receive. We’re still implementing features. Netcode will be rollback.
Operator 28 is coming along
Wall bounces incoming
Hope to see more newbies soon
We’ve finally started a dev blog over on our website and we’ll be mirroring posts here!
After nearly 3 years of working on Cerebrawl part-time, we’ve decided to launch a Kickstarter to help push us into full-time production on the game. Here are the deets:
The campaign will be launching in January! A little less than one month from this post the campaign will go live. All previous donation methods have been removed until after the campaign is finished - no point in taking in donations right now, so if you were planning on donating, hold onto that cash for our Kickstarter!
We’re giving away a fightstick! There will be a few social media campaigns leading up to the Kickstarter launch, but the biggest is our giveaway. More details on that coming soon, but expect a stick with original Cerebrawl art and custom etched plexi.
The 5th slot in our roster is open for a community vote! Backing the game on Kickstarter gives you a set of votes to spend on your favorite characters in a tournament-style bracket where one characters takes the 5th slot. Characters are being announced during the weeks leading up to the Kickstarter launch, so keep on eye on our Twitter and Twitch!
Physical merch! We have a lot of merch we’re excited about for the campaign that many people have been asking for, including a physical soundtrack, art book, shirts and more.
More music! This part pretty much explains itself, and trust us, it will be dope.
To our current donors: Thank you for getting us this far, we owe you. That being said, if you’re an OG donor you can expect special surprises.
We’re looking forward to dropping more details as the Kickstarter approaches, so be sure to give us a follow of all of our socials below so you can stay informed as we reveal more.
You can find the official dev blog here: http://www.cerebrawl.in/blog
Haven’t checked up on you guys in a while (haven’t been on this board at all tbh), really nice to see you guys are still going strong.
Much love from the Shattered dev team, we’re big fans of what you’re doing! Heard about the upcoming kickstarter in our team meeting and I for one will back you when the kickstarter is up.