They’re not going to change crouch mp. They gave us standing mp. I wish they gave us b+mp to be like cody or st dj.
As for deejay’s damage its ok. You guys just have to get better at hit confirming off one jab then crouch mp mgu. I’ve been doing it offline, but online I don’t bother.
Normals do good damage. Far mk does 110 if both hits connect.
I think the devs don’t want him to be a good character. If you look at the high tier then low its just not fair even in super.
Viper has ex seismo in U1 anywhere on screen and ex seismo has a lot of invincibility even though it stops before it hits. Ex mgu has only 4 frames of full invincibility. Considering the startup is long its a useless ground reversal.
Unthrowable ex mgu or more I frames would be nice.
Ex sobat more projectile invincibility for the guile matchup. I just want another way in. Focus dash in at most ranges gets you back fisted.
Another big problem I don’t think many may have not noticed is CH fierce not juggling crouching opponents. Why the Hell would deejay want to force stand somebody?
If deejay is going to be a zoning character get rid of ch during the duration.
In ST deejay is a jack of all trades, but a master of none.
He’s the same now in some senses.
Honestly I’m lame and I like lame fighters where everyone has to work compared to games where everyone has bullshit and you just abuse it the best you can. AE 2012 probably will still be the death of zoning. Can’t wait to read the other ideas you gents have.
I would really love to throw fireballs with df. If we had that and ch I would be fine.