Ok, I’ve played Super Turbo for quite a bit of time. Unfortunately, my local arcade only have Sf2 HF in an Ultracade cabby. I’ve played it enought to realize that most if not all ST strategies don’t work in HF. Several of the characters are insanely different (blanka for one). I was wondering, can anyone help me out on telling me characters playstyles in relation to Super Turbo?? I’m going to list off the differences off the top of my head
-no red fireball (does this effect his FB-DP trap)
-Air hurricane goes straight (is this useful?)
-HK goes thru FBs
-No Flaming DP
-Air Hurricane goes straight
-Palm FB (Half circle?)
-SBK goes thru FBs
-Up ball hits up and down
-Replaces Beast Roll and UpKick ball
(how do you use this up ball? It seems awesome… for crossups and stuff… but I still couldn’t get around computer FB patterns with it)
-No green hand
-No Siberian Supex
-Kick Lariat invincible (can’t sweep it)
-No new style moves
-Invincible TAP (how is this used?)
-No low rush (is high rush hit on crouchers then?)
-No Punch wall dive.
-No jumping Punches
How does he play different?
-Slower FBs than O.Sagat
-No Jumping Punches
-No devils reverse
Thanks for your help. any tips would be greatly appreciated. Just general strategies for characters would be nice… since it’s hard to see this game in action any more.
oh yeah. One last question?
what about it made everyone like it so much??