I was thinking about what moves to give and take away from characters to make them more fun to play.
So, in that vein, here’s my first attempt at a more fun character. I tried to imagine what would make Cammy more fun to play and more versatile, instead of being some scrubby fierce/roundhouse character. So here goes Improved Cammy (IC)!
IC would have the same normal attacks as Cammy. However, she would lose the following special and super moves:
Spin Punch (hcb+P)
Hooligan combination (qcf, uf+P)
Reverse shaft breaker (qcbx2+K)
She would gain the following special moves. These moves would have identical frames, recovery, priority, and damage as the original character’s moves.
Guile’s sonic boom (b, f+P)
Todo’s command grab (hcb+P)
Todo’s fireball wave (qcf+P)
Zangief’s SPD (360+P)
E. Honda’s hundred hand slap (press P repeatedly)
Sakura’s hurricane kick (qcb+K)
Sakura’s dragon punch (dp+P)
Akuma’s air fireball (air qcf+P)
Kim’s stomp kick (air qcf+K)
Rolento’s wall dive (qcb+K)
M Bison’s teleport (dp/rdp+3P/3K)
Blanka’s forward and backward command hop (3K/b+3K)
Balrog’s Gigaton Blow super (b,f,b,f+K, level 3 only)
Sagat’s hotfoot super (qcbx2+K, hits low)
Ryu’s shinkuu hadoken (qcfx2+P)
I think having these moves would make Cammy more entertaining to play, while not making her overpowered.
What do you think of my improved cammy concept? Helpful comments only, please!