I am not talking about clipping, but instead, I noticed some issues with the model textures of the characters.
They are pretty minor and in almost all cases, you only see it during their victory pose or in character select. I am talking about the seams on characters hands for example. I guess it’s because of two different textures overlapping and it shows the transition (?) of the textures. Basically almost every game has it, it’s just that some developers can hide them better than others I guess.
Here is an example, Look at Bison’s hand. Between his thumb and index finger, there is a thin seam:
Another example, See the thin lines on her fingers? Kinda looks like the transition between textures:
There are a lot more. You can also see it in Rashid’s win pose. Depends on position and lighting of the stage.
And Laura has a seam right between her…