So I wanna know the mechanics of how charge works and I haven’t found a single guide or tutorial which explains it in detail. I’ve been playing predominatly charge characters since vanilla SF4 but there are a few things I’ve never really understood theoretically.
My main questions are:
- How long is charge stored after releasing back?
- Can you prolong it somehow?
- Is it possible to keep charge (indefinitly) after switching places with your opponent without breaking it and re-charging somehow?
I do know how to perform a raw Psycho Crusher / Scissor Kick after switching places with your opponent. Like when they cross you up in the air or you cross them up with empty Devils Reverse on their wakeup. That’s kind of easy and proves that charge doesn’t vanish the moment you release your charge input, but doing it after a normal is a little bit trickier.
I stumbled upon this problem while trying to maximize a punish after a blocked Fierce Thunderknuckle from C.Viper, which makes her leap over you. I could sometimes manage a cl. st. HP/MP xx Psycho Crusher but can’t get the timing down. The wierd thing is that it is really easy to get st.HP xx Super just by mashing back and forth on the stick, but getting a regular PS/SK is really awkward after she has leapt over you.