Chat about Kara throw

blanka

#1

I am trying to understand the concept of what is a kara trow in term of frame but in fact I’m lost in a black hole…
Manage a kara throw is using all startup frame from a move instead of throw startup frame?
But hitting a same button near and close (in stand position) determinate your move and don’t use same startup frame.

Does it means a Kara Throw near and far use the same way and in fact ?.
For example a kara with using LP
-Close kara throw is 25 frames
-Far kara throw is 24 frames (same number than a normal throw)


#2

Only the first frame of blanka’s moves are kara cancelable.

add one frame to throw startup.


#3

I noticed stand lk can be too kara can cancelable, i accidently use it when i try to kara throw with lp.


#4

It’s good to know i’ts add one frame to throw startup.
Thanks Veserius that’s explain why LP elec is perfect with kara throw with (LP~LK ) in blockstring.

With the other elec you must walk a little to lose your frames adv to throw.
The best should be using blockstring elect to switch between grap ,continious blockstring attack or bait a counter with a frame trap attack.
It gave me some ideas.
Let’s go to frame’s data if there are something to create a setup with fake overhead following by a throw

Like you said in previous message we can kara throw using other buttons (cr.hk,st.mp,st.lk,st.lp) to change range (forward and backward)
lk kara throw is a way shorter than lp kara throw.
Maybe i’ts a clue for something ambigous…