So I was messing around in training mode today when I found out a way to choose the partner you air tag to. This can be useful for obvious reasons. You know how the assist that you didn’t call recovers more quickly than the one you did? If you air tag right when the uncalled assist recovers, that’s the one that will come out. Anyway, I don’t have a way to record this so I’ll give you guys a simple example:
Wesker/Spencer/Hawkeye
S, j.S, A1(Slant Shot), Low Shot, Ghost Butterfly, S, jH xx Air Tag
Hawkeye comes in instead of Spencer due to the timing of the tag after the slant shot assist. If you make combos with slightly different timings, you can choose the assist that comes in. This can help you avoid anything from chip deaths to bad matchups, as well as skip to a more TAC-friendly character for combos without risking a second TAC.