The changes Capcom is proposing seem quite reasonable though half a year late, though I’m a bit iffy on the crush counter property of the f.Hk. Could become a salt mine, although, Chun certainly isn’t the only character who can crush counter at far distance.
I like that i.ALL is plus on hit. That makes sense. If they left it as it is on block, this is a welcome and execution rewarding change. Thanks.
If she also got more damage (15 %?), then that is two out of three problem areas gone, and I think I can make this work. I’m torn between more damage and more consistent anti-air. But why did it take this long to realize this?
Now: Any guesses how long it will take that whining of i.ALL and “Chun is OP” starts again? B)
Oh yeah, I’m not trying to overplay it, it’s a huge buff, but it’s only the tip of the iceberg of shits that’s wrong with chun that they could fix.
I’m looking at chuns + on block moves and man… shits bad. Both light punches, neither of which is one hit confirmable so to use them well you have to frame trap after them which causes more pushback. And her st.mp which is pretty good but also has to much pushback and requires a neutral input. The neutral input and pushback is what reigns this move in and makes it so bad for pressure.
Imo, chuns buffs that are needed are:
Ex legs has as much pushback as ryu fhp. She shouldn’t use meter and then immediately be in a close range -2.
All versions of regular legs become -5. No reason for these moves to be -8 or someshit when they have no range and have slow startup.
Fhk combos on regular hit. Slowness of this move doesn’t warrant its terrible on block attributes when ryu has the better fireball and AA and fhp.
More range on her throw so she can tick from cr.lp without walking forward (should be a universal thing for all characters tbh)
BHK better hitbox like Cammys bmp
FMP taken out so chun can walk forward and st.mp (still has BMP) st.mp to have less pushback on block.
Charge time for kikoken reduced.
Wishful thinking all of this, but it would make for a much more solid character
The real question is…who is the lucky fella to get Chun in that wedding dress?
Capcom gets a lot of Hate from Chun-Li Haters, Hating on all the costumes she’s getting.
It’s a lot of hate - but her costumes have been really awesome. The hardest part is deciding which one to use.
I used the Swimsuit costume for a long time, I’m loving the Alpha (as I always do) but these are excellent.
Well, Chun-Li and I wanted to keep this our little secret, but Capcom leaked the information to the public. We plan on having our honeymoon in Hawaii.
I think the hate she gets is justified, but as a Chun-li fan, i have absolutely NO PROBLEM with the amount of costumes she’s getting. I love her costumes choices. And I believe these 16 costumes (with more to come) have been the best Chun costumes ever, though granted, volume plays a part in that.
I’ll keep purchasing Chun-Li costumes, though the only one I’ve used since purchase would be her vacation costume (easter egg version). What can I say? I love it when Chun-Li shows some skin. (plus, scienctific studies show that sexual arousal will slow reaction time, and in a fighting game where reactions are key) *credit to Game Theory.
I don’t think I’ll ever switch, and the only reason for me to buy the premium costumes is just to add to my collection and to unlock colors.
I think my favorite thing about Chun-Li so far in this game is that situation where your opponent completely whiff something and me like an idiot actually think that you might punish that, then i just eat CC to my face…Love it.
What are cliffhangers? I did a search and am getting all types of results. Personally I like the previous batch more than the current new costumes, but I just cycle through them all when I play anyway. Much better choices than she had in SF4.