Chun Li General Thread: Blue Jade

chun-li

#4042

I didn’t say it was gonna be wonderful.


#4043

haha!

well mine isnt done updating yet… does it NOT combo from lights? does it combo from st mp? IF so, could cr. lp, st mp ~ vskill work? Also, what about CH st mp, cr hp ~ vskill ?


#4044

does it NOT combo from lights? No
could cr. lp, st mp ~ vskill work - No
CH st mp, cr hp ~ vskill ?- Yes

It does combo from CH lights


#4045

So basically worthless? Even more salty about the f hk nerf now.


#4046

Based on what I’m reading, it doesn’t seem optimal at all, except to build V Gauge.


#4047

some pressure from max range cr.mk cancel, nothing special


#4048

I like the options once you are in throw range. Probably your best shimmy throw whiff punish now also.


#4049

Yeah, maybe I spoke too soon. It’'s decent enough if you fish for hits with st. mp, but beyond jump ins, you can forget about comboing into v skill on the ground from combo strings. Seems mainly restricted to close range single hit confirms, and as mentioned, if you can get clean jump ins, comboing into it from the air leads to alright v gauge build up and still decent damage.

Also, f.hk nerf still applies in v trigger. I thought there was some confusion on that. And man is it noticeable. Do not ever whiff this move anymore. There’s something weird about her f. hk cc combo now. It looks like it only combos with bnb if done from max range. Close up hit doesn’t seem to connect with c. lp bnb and you have to use c. lk instead. Can anyone else test? If so, looks like optimal punish after a close range f. hk cc is c.lk x l. llegs x st .lp x l sbk. Also a St. hk cc combo now does about 26 less damage. Could’ve been worse though. After season 2, you really are thankful for what you have.


#4050

With the CC changes, does that mean CCs aren’t the ideal punishes anymore? How big of a difference is it from a CC combo after a dp punish compared to other punishes?


#4051

#4052

c.HP V Skill is nice throw whiff and close range button whiff punish.


#4053

That’s good to know. My throw whiff punish game with Chun hasn’t been optimal as of late. I usually either do a shimmy > throw, Shimmy > F/B MP (xxx Kikosho), shimmy > cr mk XXX M legs xxx Kikosho.

I feel the cr HP > V-Skill might be the better whiff punish in terms of damage without a V-Trigger. But the risk is that if the cr HP gets blocked, it’s minus. If they block that into the V-skill, your opponent could potentially blow you up in the air, right?


#4054

You just gotta be fast with it. The first hit of c.HP is 7 frame start up which is plenty fast enough to reaction punish after throw whiff.


#4055

Cool, so it’s mostly what I expected.

Pretty decent damage too. Better then my current CH combos by a fair margin.


#4056

Yeah this makes her throw game legit scary now. Don’t think there’s too many other characters that build that much damage and V gauge off a throw whiff. Especially not any of the other footsie/mid range characters. People are going to be taking lots of throws vs Chun now.


#4057

Also did chun really not get a throw damage buff ?


#4058

Considering what happens to you if she walks out of a throw tech vs you now, dont think its needed.


#4059

Can anyone double check on the possible new f.hk cc requirements that I mentioned earlier? I just wanna be sure it is the new timing/spacing rather than bad execution.


#4060

Yeah I’m doing c.LK, LK legs, s.LP, LK SBK when c.LP doesn’t work.


#4061

Thanks. I am always gonna go for that now. It’s too hard for me to tell when I hit f hk. at max range to confirm for her regular cr lp. bnb. Sucks, but at least the new v-skill shenanigans might make up for it.