Chun-li has three different Kara throws.
She has two different animations for the forward (MK I’m old school so from here on forward = MK and toward is the joystick motion). When you press the forward button she will either step towards the opponent and stick her foot out, or she will stick her leg straight up and do a two hit combo. The first animation is called far standing forward. The second animation is called close standing forward. You can Kara throw off of the far standing forward.
You can also Kara throw off of the Roundhouse that lifts her up. If you want to be sure that you are getting the right animation, press toward and roundhouse, and she should go up on one leg, spin around and move towards the other player. This is the prefered kara throw to use and the reason behind it is simple. She can’t be thrown out of the animation, and the close standing roundhouse is superjump cancelable. (You can also superjumpcancel and then supercancel the superjump into SAII).
When you are in the air, you can use Fierce as a Kara-Airthrow.
Please discuss strats for these throws!