This thread is dedicated to the shominator who showed us whats really good with chuns option tree…
This thread is for any effective team combinations or strategies that you’ve developed with chun vs any team/matchup in the game.
some things that i’m learning
her air fp seems to have a tiny hitbox, but insane priority. I’ve counter hit sents pan several times and traded with storm mostly(gotta have slight height advatage so you dont swing into the lightning only, i need to test vs her fk)
her stomp is one of the most broken and unique moves in the game, i haven’t mastered the use of it but i have some basics that i’ll list.
pin with tron+normals dash in jump d.fk(instantoverhead)XXairdash lk. jump animation takes a frame or so iirc, her stomp adds another frame to this setup, best wishes blocking that on reaction. time it just right land XX dash launch into infinite then knockdown at the end of infinite( i can't actually do this full combo perfectly, but i understand her wakeup game and infinite enough to know that this pattern will pretty much guarantee 70% before chun has her way with whiff cancels, lows, side switches and instant overheads as well as throws into assist for 40%:rofl:) Thats a broken pattern, magneto,storm,sent all have some things that are similar but not as fast. it also doesn't hurt that you can delay your assist call in case somone blocks your initial overhead, allows you to anti-guardcancel and setup different options. ~Pin with tron + normals then you can sj whiff cancel neutral fk lk lp or fp, land other side, low then jump stomp or another basic switch side ->rechain ~this is an anti-guard cancel chain: Pin with tron + normalsXXfk flip kick on reaction to their pushblock. shit is gdlk with tron and doom. Aerial hitbox+overhead in case you misjudge their escape point and they jump or if you time right: free switch side back into retard rushdown options.
~Stomp in the air
her stomp seems to have a ridiculous priority on the vertical hitbox, i’m constantly beating magnetos normals from the proper height/range, storm is still in progress(storms sj fp from directly below is obviously losing but i need to test perfectly timed sj fk/lp w storm vs chuns stomp),
also need to test lightning stikes from a variety of angles, i’ve kicked her from the side if the ball barely misses me, but not as defined as i need it. I don’t think this is going to go anywhere well…
I’m beating her sj lk with chuns deep lk as a counter hit.
BUT my next point works around some of storms strengths
i can use my sj double jump, wall grab, triple jump to maintain height advantage. Chun somehow builds way more meter than storm in a straight meter whiff fest so if you build a team well, you’ll have a good runaway option to build bar for your homie. This is gonna be crucial because when she starts chasin me with LS i can double jump block or airdash…
If she gets frustrated and takes a boot counterhit, it’s time to whore my tron or doom and XX attack so i can land and rushdown. Re-pin into overhead scenario, rerush into assist bait or blocked string->offense…
The above scenario is a wide open option tree, it’s going to be huge, but i’m not there yet with all of it…chun li takes alot of work to learn her execution.
She also has a stupid sj cancel game for punishing helpers. using her basic c.fk+tron sj cancel airdash whiff fk land s.fk hold up or XXlightning legs blah blah....ehhhh?? thats a solid setup that can be cut short at the airdash followup to get the initial 40% safely instead of setting up anything else. If somone drops a helper in front of her and you'd like to reposition vs the point char at the same time u punish you can use any normal chain+ tron c.fp or s.fp Super jump cancel from this setup you have a large option tree. correctly judge opponent position and go for super jump cancel counter hit lk works wonders with it's angle and the followup options... or airdash into neutral position behind opponent or if opponent stays put you can swing from above where d.fk will have priority... Her ground throw chucks them perfectly into tron for good life. If you dash in then input f,df,d,db,b + tron then fp, instant reverse throw into full tron dmg.
I wont go too deep into the team chemistry yet for the squads i like, but i have a couple notes.
any touch with chun/morrigan as a dhc duo = death, they typically need tron for this which is fine by me.
Some of the best combos
any connected hit air or ground with chun should be followed up with ground chain +tron kick super MASH, this stupid dmg combo(65% - 75% depending on setup) throws people cornerbound where chuns instant overhead game becomes easier to combo…
if you want to hurt somone really bad, do the above combo and DHC into either of morrigans supers. I prefer dhcing into morrigans kick super here, the wakeup game that follows is almost always going to net a free hit = death
that combo on it’s own typically leaves opponent w 5% before morrigan rushes ur shit down.
if u want to dhc out with chun into morrigan(credit shoultzula) ground chain+tron or counter call tron->Upkicks superXXmorrigan upper super or kikosho XX morrigan UPPER right away. use tron rings to create that blockstun layer for u, all supers involved have a high hitbox for general dhc use and they will put something in the way before the tron rings pin to allow safe entry .
I'm working on her guard breaks and i think i have an unescapable setup into the shomination inf.. my ghetto setups have been hitconfirms from sj airdash normals into delayed normals(the crappiest initial dmg but for now it gets me a knockdown into rushdown) or sj airdash normals(opponent pushblocks) i either sj airdash instant throw+ helper(doom is dope as fuck here) or i sj airdash re-airchain+ helper or i just launch. if somone is approaching you from the angle where your s.fk anti air will whiff but your lk upper will make contact, YOU CAN DO EEEET+ tron that move has stupid good priority and will at least trade with a bunch of moves that we've tested so far. mostly it's beating moves, but with crazy timing, i'm getting a trade sometimes. free re-position into rtsd on block. I'll post up some of my new morrigan and tron shit later, i just wanted to get a non infinite based thread going(although i guess tips on that will help everyone in this thread too) whats up?