What are the properties of Chun’s upkicks/her flashkick maneuver?
I’m pretty sure her short and forward upkicks can stuff most jumping attacks if you time it late, like Sagat’s uppercut but not quite 100% sure about this. I don’t think her upkicks will reverse some of Sim’s drills, the one’s that are angled meaty into her. Do her upkicks have invincibility frames?
Just wondering, does anyone know if her forward upkick has more horizontal range than her short upkick. If so, I would think the forward upkick would be the better anti-air. Does her short upkick have a quicker animation? Is it the better wake up reversal?
How about her roundhouse upkick? It seems like it doesn’t hit until it gets up in the air. Not very good for anti air? I know you can use it for extra hits after her super, but does the roundhouse upkick have any other uses?
Also another random Chun question, I remember watching Otochun and when he would be crossed up on wake up he opted for spinning bird kick. I tried doing this, SBK against a crossup on wakeup, but can’t get it to come out. Are you supposed to do the SBK in the opposite direction?
And another random question, against Rog, when you knock him down, you should be able to get a free jump in right? his shoulder flashkick thing shouldn’t be able to hit a jump in attack on wake up if you time it right, right? What would you opt to use to jump in on Rog on wake up? jump forward? jump short? jump strong? Do you get to throw him for free if he blocks?
Wow and another question, I keep editting this post as I think of them. Against Sim, are Chun’s lightning legs a good reversal for his drills. Sometimes it seems like he can drill through her lightning legs and sometimes it doesn’t. Are her short lightning legs better for anti air drills?