Chun-Li Thread


What are the properties of Chun’s upkicks/her flashkick maneuver?
I’m pretty sure her short and forward upkicks can stuff most jumping attacks if you time it late, like Sagat’s uppercut but not quite 100% sure about this. I don’t think her upkicks will reverse some of Sim’s drills, the one’s that are angled meaty into her. Do her upkicks have invincibility frames?

Just wondering, does anyone know if her forward upkick has more horizontal range than her short upkick. If so, I would think the forward upkick would be the better anti-air. Does her short upkick have a quicker animation? Is it the better wake up reversal?

How about her roundhouse upkick? It seems like it doesn’t hit until it gets up in the air. Not very good for anti air? I know you can use it for extra hits after her super, but does the roundhouse upkick have any other uses?

Also another random Chun question, I remember watching Otochun and when he would be crossed up on wake up he opted for spinning bird kick. I tried doing this, SBK against a crossup on wakeup, but can’t get it to come out. Are you supposed to do the SBK in the opposite direction?

And another random question, against Rog, when you knock him down, you should be able to get a free jump in right? his shoulder flashkick thing shouldn’t be able to hit a jump in attack on wake up if you time it right, right? What would you opt to use to jump in on Rog on wake up? jump forward? jump short? jump strong? Do you get to throw him for free if he blocks?

Wow and another question, I keep editting this post as I think of them. Against Sim, are Chun’s lightning legs a good reversal for his drills. Sometimes it seems like he can drill through her lightning legs and sometimes it doesn’t. Are her short lightning legs better for anti air drills?



hey NKI, i was wondering what the input properties of lightning legs were and what’s the best hand method to use to get them out quickly? i see videos of ohnuki doing low forward, lightning legs no problem, but i can’t get them out quickly. i’m just piano-ing like it’s cvs2, but i’m not having much success. i’m still sifting through the huge ST thread and i looked in the wiki, so hopefully i’m not being repetitive.

also, i wanted to download some ST stuff (particularly the Dhalsim’s anti-air vs. Chun’s j.Short video) from the page, but all the links were down.



Pop - I thought that you couldnt piano in ST like you can in ST and have to hit the button (like hk) 5 times consecutively.


yeah you have to hit one strength and one strength only to get lighting legs. Just mash on forward and it should come out. Alternatively if you’re very clever, you could piano that one single button.


Oddly enough, in piano there’s a technique to repeatedly tap a key by using three fingers + thumb. It results in less strain, and you can press faster, than if you just use one finger.


Since NKI hasn’t responded to this yet, I’ll try to report what I believe is his method.

I think he hits just one button (forward I guess) with 2 alternating fingers (index and middle probably). I’m surprised it’s not in the wiki, or maybe the thing is down like it usually is…


yeah pianoing using three fingers on one button is what I was refering to. I really wouldn’t bother including your thumb though, the extra effort wouldn’t be worth it I don’t think.

EDIT: above I’m guessing that’s what most people use but using your first, second and third finger is definately more effective if you can do it.


Some Chun Questions:

First, no one really answered my question above. Are Chuns upkicks a 100% anti air if timed late like Sagat’s uppercut? Because it seems like it gets hit sometimes and sometimes it works.

Second in this clip, [media=youtube]54UPznYSz5Y[/media] at 5:55 in Chun does downforward roundhouse move, the flip kick move, into super. How does he do this? With a stored super, doing downforward and roundhouse should bring the super out not the flip kick.


I swear in some other vid in that series I saw the same Chun do walk toward, low foward, immediate super. I was wonderign the same thing as you about that.


that you can do if you do neutral low forward and then quickly go back to towards and hit kick. The case I’m talking about the move that comes out downforward and roundhouse should make the super come out.


When I first watched it, I imagined that the Chun player did this: charge back, d+f roundhouse, back, forward (for stored super), then kick.

After view it a few times, it seems that the Chun player (after jumping straight up the last time) does a standing jab with some joystick wiggling (which would seem to indicate that he was storing the whole super motion at that point), then walks forward a little, does the d+f roundhouse without activating the super, then does super; if this is the case, then I’m as boggled as you…

A third option might be walk forward (with no super stored), d+f roundhouse then immediate charge back, then the entire super motion (f, b, f) then kick. I’m not an expert on the amount of charge time Chun needs for her super, but it’s probably unlikely that she has enough charge time after only her d+f roundhouse.


Chun Li can store her Super. Charge it, do Forward, Back, and then hold Forward. As long as you never let go of Forward, it’ll stay charged. If you hold D/F and hit Roundhouse, she does the Flip Kick (can’t do Super while Crouching). To activate the Super, just hold Forward and hit Kick.

Honda can do the same.


Given that he refers to the stored super in his post, I think it’s pretty obvious that he already knew about that. :confused:

Problem is, this:

is incorrect. Chun can activate stored super from a (d/f) crouch.


Sorry, didn’t read carefully enough. Completely my bad. My job has been slowly deteriorating my brain. Still, no excuse, and I do feel a bit foolish. Apologies. :slight_smile:

Just that I could swear that I’ve done the Flip Kick into Super before without needing to do any tricks, so it never struck me as something more complex. If the super does get activated while holding Down/Forward, I’m not sure how I did it myself… bleah. I’m sure someone like NKI can answer the question better than me. Especially given that it’s 4:45 a.m. where I’m at right now and I’m still at work.


You can charge the super during the flip kick and do it pretty much as soon as it’s finished. I haven’t actually watched the vid because for some reason it won’t load but I’m guessing that’s what happened.

EDIT: just watched it, he definately could have charged after the neck breaker or he could have just charged back, downforward+RH, back, forward…


yeah chun can super from offensive crouch also if she stores it. which is why you can walk up, offensive crouch, then super through their attempt to stop you walking up.


Im having trouble antiairing Sagat, among other things…

Any Help?


Hey guys, still kinda a ST newbie over here. Anyways…

Was watching the advanced tutorial video on CCC Vol.2 and I remember the part on the instant overheads. They mentioned how Chun’s headstop has so much priority that it can stuff something like a Shoryuken. But watching it in the video, a reversal SRK came out so I was surprised that it did’nt even hit Chun-li despite how much priority the move had. So was wondering if the reason why it hit was because of the angle of move when it landed. And also, in that case, would her headstomp beat out a reversal Tiger Uppercut from O.Sagat?


Chun’s instant overhead only works against DP’s if you do it while you’re on your way up.

And yes, it would beat a Tiger Uppercut also.


NKI,can you please help me? Also, what are Chun anti-airs, and how are each used?