Chun-Li Thread


#180

lol, well, u can always walk under O.Chun when jumps in, then grab her.
O. Chun doesnt have xup attacks plus no mp/grab trap.

the point of df hk is to make it as ambiguous as possible, also u can either block high or low, it doesnt matter, just worry about blocking left or right.

O. Chun sbk is easy to punish, sweep it


#181

Just in case you guys did not noticed, in the chun wiki there is a list of differences between old and new that is prolly complete: http://wiki.shoryuken.com/Chun-Li_(ST)#New_.26_Old_Versions_Comparison


#182

I was al

I was also super sleepy at the time.
I am the rare east coast usa st player. So I’ve been up longer than practically everyone else. I can’t verify though. I miss the old map.


#183

Keishin Chun Li at GameSpot Versus Rambat:
[media=youtube]uT3t0FHQjV0[/media]
High-level stuff, as usual. He goes against Kurahashi, Choshu, Numa and M.B★. He usues the usual tricks and combos, such as Chun’s patented 3-hit link combo ending in a sweep, instant overheads, safe meaty crouching short, st.Strong harassment, st.Strong throws, well-spaced cross-up aerial kicks on wake-up, etc. This guy shouldn’t go unnoticed just cos of Otochun and Nuki.


#184

Now I have to up my mother fucking chun game.


#185

With Chun’s neckbreaker if it is quite deep you block it the other way . So if chun is 1p, gets a knockdown and goes for a very deep meaty neckbreaker the opponent would block by holding left down or just left. If it is not deep they can just block by holding right. With N and Oken you can reverse with a fierce dp if Chun does a very deep neckbreaker. Just make sure to do it the other way (if chun is 1p gets a knockdown and does a very deep neckbreaker the input would be a dp on the 1p side.


#186

I find that it depends on how close they are to you when they do the neckbreaker. If they’re point blank next to you, it tends to cross up, otherwise, you block it normal. For some reason it helps to always block it low, since most of the time when I try to block high, I get hit.

What i want to know, is how Chun is able to land the neckbreaker on the cross-up side, and then switch sides on you. I’ve had this happen a few times, but I don’t think the Chuns I played were able to fully control it. You have to block it cross-up, and then block it correctly, because she stays on the same side. Very bizarre.


#187

I think chun being point blank next to you is a necessary but not a sufficient condition for her to cross up. I agree when she is point blank next to you it crosses up often but I think that also depends on how early or late chun goes for the neck breaker. Even if she is point blank next to you on wakeup, if she does the neck breaker late I don’t think it will cross up.


#188

Great. I’m just thinking I should just learn to DP or spin kick on wakeup to avoid these ambiguous situations.


#189

Neckbreaker

You guys know you have awesome stuff here, in the form of OG SRK posts:

NKI has also several important comments in the ST Chun Wiki. Neckbreaker included.


#190

3 hits + super (11hits) n cross super same deal …

[media=youtube]-vTdJf8t_fc[/media]


#191

linking the kick medium and special chun-li…by Binera brazil
[media=youtube]fp97O2P3P5E[/media]


#192

Great video, but you should make your video screen bigger, get rid of the st logo and other stuff!


#193

This is a phone recording… but, you get input display, handshow, idk what else do you need to get this move down.


#194

I saw nuki throw some one, and then the second time he threw them it did massive damage.

is the damage off of mp random, or did he just use hp throw the first time?


#195

Assuming the other guy didn’t tech any of the throws, it would seem like he used the HP version. They both look the same, but the MP does some spd-like damage.


#196

What strength tenshokyaku do I use to follow up senretsu?


#197

Short has longer start-up, so it often hits only once. The other versions (Fwd and RH) should hit twice with not too much timing required.


#198

every time this thawk player had me in the corner, it was the same shit, jump in jab to crouch jab or st jab into that spin throw of his.

is there a way to beat that besides get out of the corner?

holy shit this guy and his jabs


#199

You have to either stop his jump in jab with an anti-air, eat the j.jab and try to reversal the st.jab, or jump into the j.jab and bounce out in order to disrupt his timing. You can also pray that he fucks up his execution and try to reversal throw. At max range on his st.jab, you can jump out before the typhoon grabs you. Of course, you can always super to avoid getting caught by the grab, which lets you do some chip and push him away, effectively giving you another chance to fight him.

But pretty much once you land on your back and he’s in a position to do safe-jumps, you’re dead.