Oddly enough, in piano there’s a technique to repeatedly tap a key by using three fingers + thumb. It results in less strain, and you can press faster, than if you just use one finger.
Since NKI hasn’t responded to this yet, I’ll try to report what I believe is his method.
I think he hits just one button (forward I guess) with 2 alternating fingers (index and middle probably). I’m surprised it’s not in the wiki, or maybe the thing is down like it usually is…
yeah pianoing using three fingers on one button is what I was refering to. I really wouldn’t bother including your thumb though, the extra effort wouldn’t be worth it I don’t think.
EDIT: above I’m guessing that’s what most people use but using your first, second and third finger is definately more effective if you can do it.
Some Chun Questions:
First, no one really answered my question above. Are Chuns upkicks a 100% anti air if timed late like Sagat’s uppercut? Because it seems like it gets hit sometimes and sometimes it works.
Second in this clip, [media=youtube]54UPznYSz5Y[/media] at 5:55 in Chun does downforward roundhouse move, the flip kick move, into super. How does he do this? With a stored super, doing downforward and roundhouse should bring the super out not the flip kick.
I swear in some other vid in that series I saw the same Chun do walk toward, low foward, immediate super. I was wonderign the same thing as you about that.
that you can do if you do neutral low forward and then quickly go back to towards and hit kick. The case I’m talking about the move that comes out downforward and roundhouse should make the super come out.
When I first watched it, I imagined that the Chun player did this: charge back, d+f roundhouse, back, forward (for stored super), then kick.
After view it a few times, it seems that the Chun player (after jumping straight up the last time) does a standing jab with some joystick wiggling (which would seem to indicate that he was storing the whole super motion at that point), then walks forward a little, does the d+f roundhouse without activating the super, then does super; if this is the case, then I’m as boggled as you…
A third option might be walk forward (with no super stored), d+f roundhouse then immediate charge back, then the entire super motion (f, b, f) then kick. I’m not an expert on the amount of charge time Chun needs for her super, but it’s probably unlikely that she has enough charge time after only her d+f roundhouse.
Chun Li can store her Super. Charge it, do Forward, Back, and then hold Forward. As long as you never let go of Forward, it’ll stay charged. If you hold D/F and hit Roundhouse, she does the Flip Kick (can’t do Super while Crouching). To activate the Super, just hold Forward and hit Kick.
Honda can do the same.
Given that he refers to the stored super in his post, I think it’s pretty obvious that he already knew about that.
Problem is, this:
is incorrect. Chun can activate stored super from a (d/f) crouch.
Sorry, didn’t read carefully enough. Completely my bad. My job has been slowly deteriorating my brain. Still, no excuse, and I do feel a bit foolish. Apologies.
Just that I could swear that I’ve done the Flip Kick into Super before without needing to do any tricks, so it never struck me as something more complex. If the super does get activated while holding Down/Forward, I’m not sure how I did it myself… bleah. I’m sure someone like NKI can answer the question better than me. Especially given that it’s 4:45 a.m. where I’m at right now and I’m still at work.
You can charge the super during the flip kick and do it pretty much as soon as it’s finished. I haven’t actually watched the vid because for some reason it won’t load but I’m guessing that’s what happened.
EDIT: just watched it, he definately could have charged after the neck breaker or he could have just charged back, downforward+RH, back, forward…
yeah chun can super from offensive crouch also if she stores it. which is why you can walk up, offensive crouch, then super through their attempt to stop you walking up.
Im having trouble antiairing Sagat j.lk, among other things…
Hey guys, still kinda a ST newbie over here. Anyways…
Was watching the advanced tutorial video on CCC Vol.2 and I remember the part on the instant overheads. They mentioned how Chun’s headstop has so much priority that it can stuff something like a Shoryuken. But watching it in the video, a reversal SRK came out so I was surprised that it did’nt even hit Chun-li despite how much priority the move had. So was wondering if the reason why it hit was because of the angle of move when it landed. And also, in that case, would her headstomp beat out a reversal Tiger Uppercut from O.Sagat?
Chun’s instant overhead only works against DP’s if you do it while you’re on your way up.
And yes, it would beat a Tiger Uppercut also.
NKI,can you please help me? Also, what are Chun anti-airs, and how are each used?
straight up jump hk is really good for jumpins from the front. huge priority, good speed/range, and knocks down. if u getting crossed up block i guess. upkicks can be used sometimes too.
in my (little) experience, very late LK spinning bird kick works quite well against that.
Sorry I missed this before.
Sagat is doing j.Short against you? Why isn’t he doing j.RH?
At any rate, your jump straight up Short should beat everything he has. Or if you have meter, make him land on the super for all six hits, then follow up with upkicks.
For more info, see the Wiki: All About Chun Li
Yeah, nice to know the Wiki is FINALLY back up agian! Hella good stuff!