Kalypso tried to start something similar off; unfortunately is was erased as I tried to post this response. I think my point adds to discussion here and as suchI hope this thread doesn’t get erased!
People say that Chun Li is now the “third best” character in Japan and lower than Makoto. This probably has little to do with new skills and strategies discovered by Makoto and more to do with how familiar people are at playing against Chun.
The thing about Third Strike is that the more you play against a character, the worse the character gets in a sense because the easier that character gets to parry. How many times have you guys downloaded a video where Chun Li does SAII when a character has no life left, the character parrys the entire super art and then finishes her off? (I’ve seen at least three videos of that happening.)
More so than something being discoved about Makoto, people are probably just so used to fighting Chun that they can parry her really well now. That’s what happens when 30% of the people you fight at a tournament happen to be the same character–people learn the timing to parry their shit. It would seem impossible to parry the entire SAII (as opposed to just the last kick) when the game first came out but now people are used to it.
And think of how many times someone must have played against Chun just so they learn to expertly parry against chip damage like that… It really shows how well people know Chun in this day and age…
I know that tiers exist; but in third strike, the “parry” comand may actually change tiers over the long term. When a top tier character gets overpicked and becomes easier to parry, they loose their “on paper” advantages. Ken might be the best “on paper” but he is the most popular characters and thus easier to parry.
All you guys looking at the Japanese tiers should really ask yourself questions such as are you ever going to learn how to parry Chun Li’s entire SAII before you take them really seriously.