Alright. Not really in depth with video’s and stuff, but just to get the ball rolling:
After an air throw, you can do f+hk instantly and it sets up a perfect meaty where you can combo into anything (for example: cr.lp, st.mp, cr.mk xx MK SBK if they normal get up), and you’re + a lot on block, so you can continue pressure.
After a normal throw you can dash up and you’ll be at 0. Characters with 3 frame normals will trade with your cr.lp (if you time it perfectly), and characters without 3 frame normals have to take it and allows you to continue pressure (tick throws, shimmy’s, frame traps, combo to cr.mk on counterhit, etc). Against characters with 3 frame normals I feel like just walking forward after a forward throw is better as this will give you somewhat of an advantage (even though you can’t be up in their face, you can still bait out normals from their get-up and make them whiff). I dunno which characters have a 3 frame normal though, so maybe someone can provide an accurate list?
After SBK you can choose to do either 1 dash + walk or 2 dashes:
- 1 dash + walk: Is perfect for normal get up, but has some trouble with backrolls cause of the distance (and when I say trouble, I mean, getting a good meaty st.mp/throw on them)
- 2 dashes (have to be fast): If they normal get up you can st.mp/throw meaty and it will even stuff 3 frame normals (again, have to be fast with the dashes), if they backroll you can react to it and walk a bit forward and still st.mp meaty and combo into cr.mk xx MK SBK (timing is pretty strict, cause it’s hard not to get the command normal fwd+mp and still be in the right spot at the right time where you’re close enough that your cr.mk will combo).
The main problem with 2 dashes is that you can’t mix it up with a shimmy, you’ll be too close and if they wake-up jab you’re forced to block if you try to walk backwards and bait it out, this is not a problem if you just do 1 dash.
I’m still not completely sure which is better, so atm I’m kinda mixing it up.
p.s. You do normal get-up by pressing ‘down’ as you fall to the ground, or by pressing 2 punches (I always just mash down), and you get back roll by pressing back, or by pressing 2 kicks at the same time (I always mash backwards).