Chun's links

chun-li

#1

Here is a list of all of Chun’s links, not including links from Counter Hit, links from jump in attacks or juggle state. No chains or cancels into specials/supers are mentioned here either, just links.

Even though these are all links in theory, a lot of these links may not connect due to proximity, push back, character size etc. (eg. Far lp won’t connect to cl.lp)

Also, additional links not posted here will work on meaty set ups (hitting on the 2nd, 3rd, 4th active frame etc.)

First column - all of Chun’s attacks that you can link off including the frame advantage on hit.

**Second column **- all the normals you can link to, based on the hit advantage of the previous attack. In brackets is how many frames you have to link the move. eg. far.lp > mk super (6f) is a stupidly easy 6 frame link compared to far.lp > cr.mk (2f).

Third column - potentially a second possible link you can use after the first link (again, dependant on spacing/push back/character). Obviously it may still be possible to link further normals after this OR cancel into specials. This column asks you to refer back to the corresponding cell in column 2 for all potential follow up links.


**6f Hit advantage	links from a 6f hit advantage  Follow up link**
far.lp			mk super (6f)			none
cr.lp			lk/hk super (5f)		none
df.hk			cl.lp (4f)			see links from a 5f advantage
lk legs >		cl.lk (4f)			see links from a 4f advantage
			far.lp (4f)			see links from a 5f advantage
			cr.lp (4f)			see links from a 6f advantage
			cr.lk (4f)			see links from a 4f advantage
			cl.mp (3f)			none
			cl.hp (3f)			none
			cl.mk (3f)			none
			cl.hk (3f)			see links from a 2f advantage
			far.lk (3f)			see links from a 2f advantage
			lk legs (3f)			see links from a 6f advantage
			ex legs (3f)			none
			cr.mk (2f)			see links from a 3f advantage
			far.hp (1f)			see links from a 3f advantage
			ex sbk (1f)			none
		
**5f Hit Advantage	links from a 5f advantage	Follow up link**
cl.lp			mk super (5f)			none
far.mp			lk/hk super (4f)		none
mk hasanshu >	        cl.lp (3f)			see links from a 5f advantage
			cl.lk (3f)			see links from a 4f advantage
			far.lp (3f)			see links from a 5f advantage
			cr.lp (3f)			see links from a 6f advantage
			cr.lk (3f)			see links from a 4f advantage
			cl.mp (2f)			none
			cl.hp (2f)			none
			cl.mk (2f)			none
			cl.hk (2f)			see links from a 2f advantage
			far.lk (2f)			see links from a 2f advantage
			lk legs (2f)			see links from a 6f advantage
			ex legs (2f)			none
			cr.mk (1f)			see links from a 3f advantage
		
**4f Hit Advantage	links from a 4f advantage	Follow up link**
cl.lk			mk super (4f)			none
mk legs		        lk/hk super (3f)		none
lk hasanshu		cl.lp (2f)			see links from a 5f advantage
hk hasanshu >		cl.lk (2f)			see links from a 4f advantage
			far.lp (2f)			see links from a 5f advantage
			cr.lp (2f)			see links from a 6f advantage
			cr.lk (2f)			see links from a 4f advantage
			cl.mp (1f)			none
			cl.hp (1f)			none
			cl.mk (1f)			none
			cl.hk (1f)			see links from a 2f advantage
			far.lk (1f)			see links from a 2f advantage
			lk legs (1f)			see links from a 6f advantage
			ex legs (1f)			none
		
**3f Hit Advantage	links from a 3f advantage	Follow up link**
far hp			mk super (3f)			none
cr.mk			lk/hk super (2f)		none
hk legs >		cl.lp (1f)			see links from a 5f advantage
			cl.lk (1f)			see links from a 4f advantage
			far.lp (1f)			see links from a 5f advantage
			cr.lp (1f)			see links from a 6f advantage
			cr.lk (1f)			see links from a 4f advantage
		
**2f Hit Advantage	links from a 2f advantage	Follow up link**
cl.hk			mk super (2f)			none
far lk			lk/hk super (1f)		none
cr.hp		
cr.lk		
mk sbk >		

**1f Hit advantage	links from a 1f advantage	Follow up link**
Towards + mk **	        mk super (1f) 			none
lk sbk >



** not enough charge time to link super off this, unless someone knows a trick.



I compiled this list from eventhubs frame data.

If anyone finds any new or interesting combos, post them up or if you know any good meaty setups for new links into normals/specials/ultra’s, post them here!

An interesting one I noticed was cr.hp > mk super (2f). This is good if you miss the cr.fp xx legs cancel, you can instead link the mk super.

Another one is df.hk > far.hp > mk super.


#2

Nice info dude


#3

Would you have enough time to charge Super?

And I’m pretty sure the frame advantage for df+HK is pretty heavily reliant on how you space it… Given that, I dunno if throwing out f.HP is worth it since it could get blocked if you don’t space it properly.


#4

Maybe he means the DF+HK crossup :stuck_out_tongue: That’s just what I think.


#5

And I think SnakeAes also means the DF.HK Crossup :wink:

I’d have to try meta df.HK, far HP Link.