Clowns versus Mimes


#1

Hello friends and to the mods I hope this is in the correct place. I am going to make a 2d fighting game called Clowns vs Mimes. It’s going to take a long time but I aint in a rush and I need to make this into a reality before my head explode with all the ideas I have for it. The game will have a dozen or so fighters and will be powered by a 2d fighting game engine I licensed months ago. A few developers inspired me are Takase the developer of the les miserables 2d fighter “Arm Joe” and the former Capcomer Tomoaki Sugeno who created the kicka$$ Vanguard Princess. These guys made these games on their own which is pretty cool. My question is, I wanted to have a feature in the game that would make it highly replayable something that would make the user unable to put it down, something different that really hasn’t been in a 2d fighter before. But I can’t really come up with anything. Would anyone have any suggestions? Here is a few concepts just to show what I am planning…Thanks for reading!

The mime leader Mr. Nice Guy

Clown leader Payaso fighting Capcom’s Ryu (All rights of Ryu belong to Capcom)http://i119.photobucket.com/albums/o135/vega89191/SFcommission50_257124243_std.jpg

Mime member Maestro http://dl.dropbox.com/u/2155524/maskedguy_face2.jpg
http://dl.dropbox.com/u/2155524/masked%20guy2.jpg


#2

Well uh, that’s

That’s

An uuuh

Pretty unique idea.


#3

The clown leader looks like Heath ledger Joker (Overrated by the way) meets Gangs of New York.

The Mime I don’t know what the fuck, but this is the best troll attempt of '11 so far.


#4

Yo man, the mime’s are broken because they don’t have any sound cues for their moves so its difficult to react to their attacks.


#5

Not to mention they have barriers that can’t be destroyed


#6

All of their non-physical attacks are invisible too.


#7

but the clowns have those awesome juggles


#8

Interesting. Curious to see progress.