C'mon, Let's finish this- Viper Unblockables/Reverse-Blockables

c-viper

#1

Here you go all Viper Unblockables. I was thinking of putting a spoiler under every character for ways that character can escape the unblockables and what we can do to not allow them to escape along with any other info I can think of, or if all setups are escapable by the same method just one post with details on how each character can escape. This sounds like a lot of work right now but I think I’ll probably do it.

I don’t really like my format just seems like its to much, any suggestions? Also if you see any errors or if I missed something or whatever just PM me or make a post to let me know.

After Corner f+throw: C'mon, Let's finish this- Viper Unblockables/Reverse-Blockables
After Corner sweep: C'mon, Let's finish this- Viper Unblockables/Reverse-Blockables
After Corner Ultra 1: C'mon, Let's finish this- Viper Unblockables/Reverse-Blockables
**After Mid-screen b+throw:**C'mon, Let's finish this- Viper Unblockables/Reverse-Blockables
Escape Options:C'mon, Let's finish this- Viper Unblockables/Reverse-Blockables


#2

After Corner f+throw

Setup 1: ex.seismo(whiff) OR cr.mk(whiff)-cr.mp(whiff)[1 frame link], j.hk/hp/mk. [Credit to Candeisis]

Abel: (HP=Reverse-Blockable) HP is strict timing or will whiff

C.Viper: (HK/HP/MK=Reverse-Blockable) HP is strict timing or will whiff

Cody: (HK/MK=Reverse-Blockable) whiffs if neutral.

Dan: (HK=Reverse-Blockable)

Guile: (HK/MK=Unblockable)

Hakan: (HK/HP=Reverse-Blockable) HP is strict timing or will whiff

Makoto: (MK=Unblockable, HK=Non-crossup Reverse-Blockable)

M.Bison: (HK=Reverse-Blockable)

Rufus: (HP=Reverese-Blockable) Hit HP early, HP whiffs if mistimed, Viper herself sometimes doesn’t cross-up depending on the timing of J.HP.

Sakura: (HK/MK=Reverse-Blockable). Can’t dash out of MK or Delayed HK.

Setup 2: Whiff lp.tk. [Credit to Candeisis]

Cammy: (HK=Reverse-Blockable)

Sagat: (MK=Reverse-Blockable)

Setup 3: F+mp(whiff), sj.HK/MK. [Credit to Candeisis]

Abel: (HK/MK=Reverse-Blockable)

C.Viper: (MK=Unblockable, HK=Reverse-Blockable)Hk whiffs if blocked towards the corner, can’t dash out of MK

El Fuerte: (HK/MK=Unblockable) MK whiffs if neutral

Guile: (HK/HP=Reverse-Blockable) HP is strict timing or will whiff

Hakan: (HP/HK/MK=Reverse-Blockable) HP is strict timing or will whiff

Juri: (HP/HK/MK=Reverse-Blockable) Whiffs if blocked DB) HP is strict timing or will whiff

Rufus: (HP/HK/MK=Reverse-Blockable) Hit HP early, HP whiffs if mistimed, HP whiffs if neutral, Viper herself doesn’t cross-up if HP is used.

Sakura: (HK/MK=Reverse-Blockable) Can’t dash out of either.

Zangief: (HP/HK/MK Reverse-Blockable) kick lariat gets beaten & punch lariat whiffs) HP is strict timing or will whiff

Setup 4: whiff mp.tk, sj.HK/MK OR far st.mp, cr.mp, sj.HK/MK. [Credit to Candeisis]

Cammy: (HK/MK=Reverse-Blockable)HK Doesnt crossup MK does.

Sagat: (HK/MK=Reverse-Blockable) HK Whiffs if nutral.

Setup 5: Whiff st.hk, j.HK (HK only tested). [Credit to uguisudani]
1:21

Spoiler

[media=youtube]puYQQf2SxZQ[/media]

E.Ryu: (HK=Reverse-Blockable) Whiffs if neutral

Ken: (HK=Reverse-Blockable)

Makoto: (HK=Unblockable)

M.Bison: (HK=Reverse-Blockable)

Ryu: (HK=Reverse-Blockable) Whiffs if neutral

Yang: (HK=Reverse-Blockable) HK whiffs if neutral

Yun: (HK=Reverse-Blockable)

Setup 6: Whiff cr.hk, sj.hk (HK only tested)
1:06

Spoiler

[media=youtube]hU1OoBM2Stg[/media]

Abel: (HK=Reverse-Blockable)

Akuma: (HK=Unblockable) Whiffs if Neutral

Cody: (HK=Reverse-Blockable) Whiffs if neutral

E.Ryu: (HK=Reverse-Blockable)

Guile: (HK=Reverse-Blockable) Whiffs if blocked towards the corner

Hakan: (HK=Reverse-Blockable)

Ken: (HK=Reverse-Blockable)

Makoto: (HK=Reverse-Blockable)

M.Bison: (HK=Reverse-Blockable)

Ryu: (HK=Reverse-Blockable)

Sakura: (HK=Reverse-Blockable)

Yang: (HK=Reverse-Blockable) Hit HK early, aim for the top of the head.

Yun: (HK=Reverse-Blockable)


#3

After corner sweep

Setup 1: lp.tk feint, j.hk [Credit to H_Dee & Candeisis]
0:20

Spoiler

[media=youtube]XH7sUP5TNJE[/media]

C.Viper: (HK/HP/MK=Reverse-Blockable) HP whiffs if neutral.

Dan: (HK=Reverse-Blockable) Whiffs if neutral

Dhalsim: (HK=Reverse-Blockable) Delay the HK.

E.Ryu: (HK=Reverse-Blockable) Delay the HK.

Guile: (HK/MK=Unblockable)

Hakan: (HK=Reverse-Blockable)

Ken: (HK=Reverse-Blockable) Delay the HK.

Makoto= (HK/MK=Unblockable)

M.Bison: (HK=Reverse-Blockable)

Oni: (HK=Reverse-Blockable)

Ryu: (HK=Reverse-Blockable) Delay the HK.

Sakura: (HK/MK=Reverse-Blockable). Can’t dash out of MK or Delayed HK

Seth: (HK=Unblockable) Hit HK earlier/higher
earlier/higher HK for Seth 0:00

Spoiler

[media=youtube]DJFKEoKACN0[/media]

Yang: (HP/HK/MK=Reverse-Blockable) HK/HP whiff if neutral

Yun: (HK=Reverse-Blockable)

Setup 2: regular seismo feint, j.hk

Cammy: (HP=Reverse-Blockable)

Setup 3: st.lk(whiff), j.hk

Blanka: (HK=Reverse-Blockable) Whiffs if neutral

Setup 4: Mp.tk feint, j.hk

Ibuki: (HK=Unblockable)


#4

After corner Ultra 1

Setup 1: dash, j.rh.
0:00

Spoiler

[media=youtube]XH7sUP5TNJE[/media]

Balrog: (HK/MK=Reverse-Blockable) Whiffs if Neutral

C.Viper: (HK/MK=Reverse-Blockable)

Cody: (HK/MK=Reverse-Blockable) Whiffs in neutral

E.Ryu: (HK/MK=Reverse-Blockable)

Fei Long: (HK/MK=Reverse-Blockable)

Gouken: (HK/MK=Reverse-Blockable)

Ken: (HK/MK=Reverse-Blockable)

Makoto: (HK/MK=Unbloackable)

M.Bison: (HK/MK=Reverse-Blockable)

Oni: (HK=Unblockable)

Ryu: (HK/MK=Reverse-Blockable)

Sakura: (HK/MK=Reverse-Blockable)

Zangief: (HK/MK=Reverse-Blockable)

Setup 2: Mp.tk feint, sj.hk.

Cammy: (HK/MK=Reverse-Blockable)

Hakan: (HK/HP/MK=Reverse-Blockable)

Juri: (HP=Reverse-Blockable, HK/MK=Reverse-Allblockable e.g if she blocks crossup you don’t
crossup but she still blocks and vise versa)

Sagat: (HK=Reverse-Blockable)

Yang: (HK/MK=Reverse-Blockable)

Yun: (HK=Reverse-Blockable)

Setup 3: Fp.tk feint, sj.hk.

Balrog: (HK=Reverse-Blockable)

E.Ryu: (HK=Reverse-Blockable)

Fei Long: (HK=Reverse-Blockable)

Gen: (HK=Reverse-Blockable)

Juri: (HK=Reverse-Blockable)

Ken: (HK=Reverse-Blockable)

Makoto: (HK=Reverse-Blockable)

M.Bison: (HK=Reverse-Blockable)

Ryu: (HK=Reverse-Blockable)

Sagat: (HK=Reverse-Blockable)

Sakura: (HK=Reverse-Blockable)

Setup 4: 1 step back, j.hk

Balrog: (HK=Reverse-Blockable)

Chun-Li: (HK=Reverse-Blockable)

Dan: (HK=Reverse-Blockable)

Ibuki: (HK=Unblockable)

Oni: (HK=Reverse-Blockable)

Zangief: (HK=Reverse-Blockable)


#5

After mid screen b+throw

Setup 1: Slight step forward, j.hk
0:25

Spoiler

[media=youtube]XH7sUP5TNJE[/media]

Cammy: (HK=Reverse-Blockable)

Dhalsim: (HK=Unblockable)

Fei Long: (HK=Unblockable)

Ibuki: (HK/MK=Unblockable)

M.Bison: (HK=Reverse-Unblockable)

Setup 2: walk forward slightly more than above setup, wait, hit j.HK earlier than above post (Not 100% on the setup). [Credit to H_Dee]
0:07

Spoiler

[media=youtube]DJFKEoKACN0[/media]

Seth: (HK=Unblockable)


#6

Escape Options
Rest coming soon. :zzz:

Abel

[details=Spoiler]Jump: Can jump out if J.MK is used, Can’t jump out if J.HK/HP is used
Dash: He can f+dash out if J.HP is used but he dashes towards you so just grab him. He can B+dash to cause the jump-in to whiff, just continue your combo he can’t block in time.
Focus Attack: Causes J.HK to whiff. OS MP.TK, LP/EX.seismo, sweep, pretty much anything to catch the dash.
Change of Direction: All versions whiff. OS MP/EX.TK, MP/EX. Seismo, sweep catch all versions. J.MK Stuffs LP/MP/HP versions EX versions absorbs the hit.
Wheel Kick: All versions whiff. OS EX.TK, OS MP/EX.Seismo catch LK/MK/EX versions. J.MK Stuffs all versions
Marselles Roll: He escapes, Delayed jump-in OS grab will catch it otherwise he gets out.
Falling Sky: All versions whiff, any OS will punish it or continue your combo. J.MK Stuffs LP/MP/HP versions
Tornado Throw: All versions whiff, any OS will punish it or continue your combo.
Heartless: Whiffs, Punish with J.HK FFF
Soulless: Whiffs, Punish with walk up J.HK FFF
Breathless: Whiffs, Punish with SJ.HK/HP FFF[/details]

Adon

Spoiler

No Setups for Adon :frowning:

Akuma

[details=Spoiler]Jump:Can’t jump out of J.HK
Dash: Can F+Dash out of J.HK, OS wseep, MP.TK. Can B+Dash to make jump-in whiff, Continue your combo he can’t block in time. Hit J.HK earlier to auto-corrects his inputs so the if he F+Dashes he’ll dash towards you & vice versa, the J.HK will whiff though if he blocks towards the corner and whiff completely if you don’t time it right.
Focus Attack:Causes J.HK to whiff. OS MP.TK, LP/EX.seismo, sweep, pretty much anything to catch the dash.
Goshoryuken: All versions whiff. Punish on reaction.
Tatsumaki Zankukyaku: All version whiff allowing Akuma to escape, OS CR.HP will catch all version and OS SJ back will catch HK/MK tatsu.
Hyakkishu: All Version whiff allowing him to esacpe. Delay J.HK to stuff all versions.
Ashura Senku: He gets out obviously. OS F+SJ to catch it since any move auto-corrects which is why you can’t OS EX.TK since you’ll always go in the wrong direction. Hit J.HK earlier to make it auto-correct so that he teleports towards the corner, the J.HK will whiff though if he blocks towards the corner and whiff completely if you don’t time it right.
Raging Demon: Whiffs. Punish with SJ.HK FFF
Wrath of the Raging Demon:Whiifs. Punish with SJ.HP, CR.HPxxEX.Seismo.
Demon Armageddon:Whiffs. Jump over him then punish with FFF.[/details]

Balrog

[details=Spoiler]Jump: Can’t jump out of.
Dash: Can’t F+Dash out. Can B+Dash to make jump-in whiff, continue your combo he can’t block in time.
Focus Attack: Absorbs hit & Viper lands in front. He’ll most likely F+Dash so just grab him, if you can react to it cancel J.HK into LK.BK.
All Dash Punches: All normal versions get stuffed, Ex versions absorb the jump-in. Punish EX versions with CR.HPxxMP.TK/EX.Seismo.
Buffalo Head: All versions whiff. Punish with walk up CR.HPxxMP.TK/EX.Seismo
Turn Punch: Whiffs. OS EX.TK or MP.Seismo to catch it
Crazy Buffalo: Whiffs. Punish with F+Dash twice SJ.HP, FFF
Violent Buffalo: Whiffs. Punish with F+Dash twice SJ.HP, FFF[/details]

Blanka

[details=Spoiler]Jump:Can’t jump out.
Dash:Can’t F+dash out, can F+Dash if the HK is done to early. Can B+Dash to make jump-in whiff, continue your combo it can’t block in time.
Focus Attack:FA causes jump-in to whiff. It’s dash auto-corrects so It’ll dash towards you if it F+Dashes so you can just FFF if you see him FA cause he’ll most likely dash into it unless the Blanka is aware of this.
Rolling Attack: All versions get stuffed
Backstep Roll: All versions whiff getting it out. Normal versions you can react to with seismo to catch him when he lands, OS HP.TK to catches all versions .
Vertical Roll: All versions whiff. LK version free punish, All other versions punish with seismo.
Electric Thunder: All Versions get stuffed
Ground Shave Roll: Whiffs. Can’t punish it.
Lightning Cannonball: Whiffs if HK is done early, Viper lands in front if HK is delayed so make sure to block away from the corner first to check what side your on. Punish with HP.Seismo.
Shout of Earth:AA version whiffs. Ground version you have to block then punish.[/details]

C. Viper

[details=Spoiler]Jump: Can’t jump out if J.HP is used.There is a specific timing for J.HK where she can’t jump out but it has to be perfect so most of the time she’ll be able to jump out in any direction. Hit J.HK earlier so Viper doesn’t cross-up so she can’t jump out, OS HP.TK catches jump away from the corner, React to neutral jump with HP.TK or ST.MK.
Dash: Can F+Dash out if J.HK/HP is used, use J.MK. Can B+Dash to make jump-in whiff, continue your combo she can’t block in time.
Focus Attack: FA causes J.HP to whiff. OS MP.TK, LP/EX.seismo, sweep, pretty much anything to catch the follow up dash. Again there is a specific timing for J.HK where the FA will cause J.HK to whiff so be aware if you have this timing down that and you have the same options as when J.FP whiffs. Most of the time FA absorbs J.HK/MK and she can dash out. Sweep/MP.TK upon landing to catch her.
Thunder Knuckle: All versions whiff. OS MP.Seismo/EX.TK to catch all versions. Any TK.Feint will cause jump-in to whiff. OS LK.BK since pretty much all Vipers will try to grab after feinting or just OS grab so that you tech the grab.
Burning Kick: All versions whiff. OS MP.Seismo/EX.TK will catch EX.BK which is the only version a Viper will do on wake-up.
Seismic Hammer: Normal versions get stuffed EX version whiffs. EX.Seismo feint causes jump-in to whiff. OS grab she doesn’t recover fast enough to tech it.
Emergency Combination:Whiffs. Free punish.
Bust Time: Whiffs. Free punish.[/details]

Cammy

[details=Spoiler]Jump: Can’t jump out. Can jump out in any direction if J.HK is done a bit late. Can Jump out from J.HP. Can’t jump out of mid-screen setup, she gets hit on her way up
Dash: Can’t F+Dash out. Can B+Dash to make jump-in whiff, continue your combo she can’t block in time. Can dash out from sweep setup. Can F+Dash out from mid-screen setup, can’t B+Dash.
Focus Attack: FA absorbs J.HK/HP and Viper lands in front, continue your combo she’ll get hit no matter which way she dashes. SJ setups and J.MK FA absorbs hit and Viper lands behind her, her dash gets auto-corrected so she’ll dash towards you if she F+Dashes so you can just combo her unless the Cammy is aware of this. For mid-screen setup she can FA B+Dash out.
Cannon Spike: All versions whiff. OS EX.TK catches all versions but in the air otherwise dash up and punish. All versions get stuffed on reversal timing for mid-screen setup otherwise they whiff.
Spiral Arrow: All versions get stuffed by J.HK. Whiffs for SJ setups and J.HP. OS EX.TK/Seismo to catch all versions.
Quick Spin Knuckle: All normal versions get stuffed, OS MP.Sesimo to catch EX.Version or OS EX.TK to catch all versions. If J.HK is done a bit late all versions whiff. All versions whiff for J.HP. All normal versions get stuffed for mid-screen setup on reversal timing otherwise they whiff.
Hooligan Combination: All versions get stuffed. If J.HK is done a bit late it will whiff and auto-correct so be careful not to get grabed.
Spin Drive Smasher: Whiffs.
Gyro Drive Smasher: Whiffs.
Cammy Quick Combination: Owns all setups, do a couple empty jumps CR.LK’s/Grab to get her scarred of using it.[/details]

Chun Li

[details=Spoiler]Jump: Can jump out in any direction. Slightly delay the jump so setup becomes a regular cross up so she can’t jump out.
Dash: Can’t F+Dash out. Can B+Dash to make jump-in whiff, continue your combo she can’t block in time.
Focus Attack: Absorbs hit and she can dash out.
Hazanshu: LK&MK versions get stuffed, HK&EX versions get her out.
Spinning Bird Kick: All normal versions get her out, EX version Viper lands in front and you have to block it.
Senrettsukyaku: Whiffs.
Hosenka: Whiffs.
Kikosho:Whiffs.[/details]

Cody

[details=Spoiler]Jump: Can’t jump out. Can jump out from SJ setup.
Dash: Can F+Dash out for J.HK. Can’t F+Dash out for J.MK
Focus Attack:FA causes J.HK to whiff. OS MP.TK, LP/EX.seismo, sweep, pretty much anything to catch the follow up dash. FA absorbs J.HK from SJ Setup and J.MK allowing him to dash out, his inputs get reversed so F+Dash becomes a back dash & vice versa.
Criminal Upper: Normal Versions get stuffed, EX version whiffs.
Ruffian Kick: LK,MK,& EX versions get stuffed, HK version whiffs. J.MK stuffs all versions. All versions whiff for SJ setup.
Zonk Knuckle: All versions whiff.
Dead End Irony: All versions Whiff.
Final Destruction: Viper lands in front, block then punish.
Last Dread Dust:Viper lands in front, block then punish.[/details]

Dan

[details=Spoiler]Jump: Can’t jump out of J.HK
Dash: Can’t F+Dash out.
Focus Attack: Absorbs J.HK & Viper lands in front, he can’t block in time so hit him with anything.
Koryuken: All versions whiff.
Dankukayaku: All versions get him out. OS MP/HP.TK or CR.FP,
Hisaho Buraiken: Whiffs
Legendary Taunt: Cause jump in to whiff, be wary of follow up Ultra.
Shisso Buraiken: Whiffs.
Haoh Gadoken:Whiffs.[/details]

Dee Jay

Spoiler

No setups for DJ :frowning:

Dhalsim

[details=Spoiler]Jump: Can’t jump out for J.HK
Dash: Can F+Dash out, his dash is ass OS anything to catch him.
Mid-screen B+throw: Can dash out in either direction, OS MP.TK
Focus Attack:FA causes jump in to whiff. OS MP.TK, LP/EX.seismo, sweep, pretty much anything to catch the follow up dash.
Yoga Blast: LK version gets stuffed, all other versions whiff.
Mid-screen B+throw: All versions get stuffed.
Yoga teleport: Useless he always teleports next to you.
Mid-screen B+throw: Gets him out, OS EX.TK or MP.Seismo to catch him.
Yoga Inferno: Whiffs
Mid-screen B+throw: Gets stuffed.
Yoga Catastrophe: Whiffs[/details]

Dudley

Spoiler

No setups for Dudley :frowning:

E. Honda

Spoiler

No setups for Honda :frowning:

El Fuerte

[details=Spoiler]Jump: Can’t jump out for J.HK. Can jump out for J.MK
Dash: Can F+Dash out, Hit jump-in earlier.
Focus Attack: Absorbs jump-in allowing him to dash out, his inputs get reversed so F+Dash becomes a back dash & vice versa.
Habanero Dash: Normal versions get stuffed, EX version absorbs jump in and he can just run away.
Guacamole Leg Throw: All versions whiff to get him out. OS MP.Seismo to catch HK & EX versions, EX.Seismo/TK catches all versions.
El Fuerte Dynamite: Whiffs.
El Fuerte Flying Giga Buster: Jump to avoid it.
El Fuerte Ultra Spark: Whiffs.[/details]

Evil Ryu

[details=Spoiler]Jump: Can’t jump out
Dash: Cant F+Dash out.
Focus Attack: Causes J.HK to whiff, OS sweep, LP/EX.Seismo or MP.TK to catch his dash.
Shoryuken: LP.DP gets stuffed and all other versions whiff, punish on reaction.
Tatsumaki Senpukyaku: All version whiff allowing him to escape, OS CR.HP will catch all version and OS SJ back will catch HK/MK tatsu.
Ashura Senku: All OS’s auto-correct towards the corner or get their inputs get reversed, OS a F+SJ so that a B+SJ comes out and punish with J.HK(crosses up) you can also punish on reaction with EX.Seismo.
Raging Demon: Whiffs, punish with whatever.
Metsu Hadoken: Whiffs, punish with whatever.
Messatsu Goshoryu: Whiffs, punish with whatever[/details]

Fei Long

[details=Spoiler]Jump: Can’t jump out.
Mid-Screen Setup: Can jump out but jump-in hits them while they’re airborne for a reset.
Dash: Can’t F+Dash out.
SJ Setup: Can F+Dash out.
Mid-Screen Setup: Can F+Dash out.
Focus Attack: FA back dash gets him out since his dash auto-corrects eg if he inputs f+dash he’ll dash towards you & vise versa, CR.MK catches both dashes but catches the back dash while airborne so don’t cancel into MP.TK if he back dashes, Sweep & MP.TK catch B+Dash, F+Dash is a free FFF or w.e.
SJ Setup: Absorbs jump-in and can F.Dash out, CR.MKxxMP.TK catches the dash.
Mid-Screen Setup: Absorbs jump-in & can B+Dash out, CR.MK catches but while airborne so don’t cancel into TK.
Shienkyaku: All versions whiff.
Mid-Screen Setup: All versions get stuffed.
Rekkukyaku: HK version gets stuffed, LK/MK/EX versions whiff. OS EX.TK catches all versions, OS HP.Seismo catches MK & EK versions, MP.Seismo catches LK/MK versions.
Rekkashinken: Whiffs.
Rekkashingeki: Whiffs.
Gekirinken: Whiffs.
Mid-Screen Setup: Owns jump-in, bait it out.[/details]

Gen

[details=Spoiler]Jump: Can’t jump out.
Dash: Can F+Dash out.
Focus Attack:Absorbs jump-in allowing him to dash out, his inputs get reversed so F+Dash becomes a back dash & vice versa, CR.MK catches both dashes but catches the back dash while airborne so don’t cancel into MP.TK if he back dashes, Sweep & MP.TK catch B+Dash, F+Dash is a free FFF or w.e.
Gekiro: All versions whiff.
Oga: All versions get stuffed.
Zan’ei: Whiffs
Jyakoha: Whiffs
Zettsuei: Viper lands in front so block then punish.
Shitenketsu: Whiffs.
Ryukoha: Whiffs[/details]

Gouken

[details=Spoiler][/details]

[spoiler=Guile]Jump: He can neutral jump out, delay jump-in so he cant jump out
Dash: He can f+dash out, delay the J.HK so he cant dash out.
Focus Attack: Causes jump-in to whiff, OS MP.TK, LP/EX.Seismo, sweep, or whatever to catch the dash.
Flash Kick: All versions whiff, you can punish on reaction or OS MP.TK, Jump back then punish with FFF or whatever.
Double Flash: Viper lands behind but the first hit connects so make sure to block then punish.
Flash Explosion:Viper lands behind but the first hit connects so make sure to block then punish.
Sonic Hurricane: Viper lands in front and the Ultra connects, you can grab him out of it or block then punish with FFF/Ultra or whatever.[/details]

Guy

[details=Spoiler][/details]

[spoiler=Hakan][/details]

Ibuki

[details=Spoiler]Jump: Can jump out in any direction if J.HK is used. Hit J.HK earlier so that it becomes a regular cross-up so she cant jump out.
Mid-screen setup 1: Can’t jump out
Dash: Can F+Dash out if J.HK is used. Hit J.HK earlier so that it becomes a regular cross-up so she can’t dash out. Can B+Dash to make jump-in whiff, continue your combo she can’t block in time.
Mid-screen setup 1: Can’t forward or back dash out.
Focus Attack: Causes jump-in to whiff, OS MP.TK, LP/EX.Seismo, sweep, or whatever to catch the dash.
Neck Breaker: All versions get stuffed.
Mid-screen setup 1: All versions whiff. EX.Seismo catches all versions, EX.TK catches MP/HP versions
Kasumi Gake: LP version gets stuffed, MP/HP versions allow her to escape. OS sweep catches her.
Mid-screen setup 1: All versions allow her to escape. OS sweep catches MK/HK versions
Kazagiri: All Versions whiff. Free punish.
Hashinsho: Viper lands in front. Block then punish.
Mid-screen setup 1: Whiffs. Free punish.[/details]

Juri

[details=Spoiler][/details]

[spoiler=Ken][/details]

M. Bison

[details=Spoiler][/details]

[spoiler=Makoto]Jump: She can jump out in any diresction if J.HK is used, cant jump out if J.MK is used.
Dash: Back dash causes jump-in to whiff, OS grab or whatever except seismo to catch her. She cant f+dash out.
Focus Attack: FA back dash gets her out but her dash auto-corrects eg if she inputs f+dash she’ll dash towards you & vise versa so just grab her if she dashes towards you since the Mokoto will probably not be ready to tech.
Fukiage: All versions whiff, punish with whatever.
Hayate: All versions get stuffed.
Orochi: LP/MP/HP versions get stuffed EX version whiffs, punish with whatever.
Karakusa: All versions whiff, punish with whatever.
Tanden Renki: Jump-in whiffs and she gets to move before you do so be wary of pressing buttons upon landing you’ll probably get counter-hit.
Seichusen Godanzuki: Whiffs Viper lands behind, punish with whatever.
Abare Tosanami: Gets out her out, you can punish with seismo(HP.Seismo for full screen, EX seismo covers everything else) although you have to guess where she’s going to land but its usually full screen.[/details]

Oni

[details=Spoiler][/details]

[spoiler=Rose][/details]

Rufus

[details=Spoiler][/details]

[spoiler=Ryu]Jump: Can’t jump out
Dash: He cant dash out.
Focus Attack: Causes J.HK to whiff, OS sweep, lp/ex.seismo or MP.TK(Inputs get messed up sometimes causing a seismo to come out) to catch his dash.
Shoryuken: LP.DP gets stuffed and all other versions whiff, punish on reaction.
Tatsumaki Senpukyaku: All version whiff allowing Ryu to escape, OS CR.HP will catch all version and OS SJ back will catch HK/MK tatsu.
Shinku Hadoken: All versions whiff, punish with whatever.
Metsu Hadoken: Whiffs, punish with whatever.
Metsu Shoryken: Whiffs, punish with whatever. [/details]

Sagat

[details=Spoiler][/details]

[spoiler=Sakura][/details]

Seth

[details=Spoiler][/details]

[spoiler=T. Hawk][/details]

Vega

[details=Spoiler][/details]

[spoiler=Yang]Jump: Can jump out if J.HP is used. Use J.HK/MK.
Dash: Can F+Dash out if J.HK/MK is used. Use J.HP. Can B+Dash to make jump-in whiff, continue your combo he can’t block in time.
Focus Attack: Causes jump-in to whiff, OS MP.TK, LP/EX.Seismo, sweep, or whatever to catch the dash.
Senkyutai: All versions whiff if J.HP is used. EX/HK/MK versions get stuffed by J.HK/MK, LK version whiffs. Punish with J.HP FFF.
All versions whiff for SJ.HK setups. Punish with J.HP FFF
Kaihou: Can escape with all versions if J.HP is used. J.HK/MK stuff normal versions, EX version gets him out. OS grab catches EX teleport.
Seiei Enbu: Causes jump-in to whiff and he recovers before you so be prepared to get raped in the corner.
Raishin Mahhaken: Whiffs. Free punish.
Tenshin Senkyutai: Whiffs. Free punish.[/details]

Yun

[details=Spoiler][/details]

[spoiler=Zangief][/details]


#7

Reserve Just in case #2


#8

Yo is there a way to test this out in practice mode or will I have to try with another player?

Good looking out on the new thread!!!


#9

In training mode pick Viper as the dummy and you pick a character the setup works on then record Viper doing the setup and try to block it, you’ll just have to keep recording the setup until you get it right and learn the timing.


#10

As far as timing would there be an easy one to start practicing with?


#11

You generally want to aim the j.hk for the back of the head/shoulder area. The first setup for after corner ultra 1 is pretty easy since you can just mash on f+dash and then as soon as you see Viper dash hold UF and you just have to get the timing of the HK. Also corner f+throw setup #5 is pretty easy since you also just mash on HK then hold UF and again you just have to get the timing of the HK, I think the general timing for the HK is the same for all the setups unless it says otherwise for any character.


#12

Good thing cause I have no idea how to do that lol
Btw your mid-screen b+throw setup what exactly are the results for Ibuki? I didn’t really get what you meant by “(Ibuki - cross-up blocked, whiff normal blocking)” that sounds like it doesn’t work to me so I wanted to double check with you.


#13

I see then I’ll just leave her out and the original setup works on her anyway.

I’ll retest the old setups to make sure all the information is still correct thanks for the heads up :smiley:


#14

wow very good info. i can help in the future in a safe jump thread… we need a list about safe jump to.
anyway you do a great work


#15

Having a safe jump thread would be lovely!

I’m having troubles with the unblockables. :frowning: I’m gonna be in training mode for a while.


#16

A couple of Candeisis setups that say Unblockable are reverse-blockables I even tested them in super not AE, I’m not sure if it’s me or if the information is just incorrect but for now just be aware that the info isn’t 100% until I do some further testing. If someone could double check that it isn’t just me that would be great.


#17

On my days off I will gladly commit myself to trying each one out. :slight_smile:

I’m off in 2 more days! I just need it to come by faster.


#18

Video of these would be awesome if someone has the means/time. A few of the ones I’ve tried have been fine and a few like the Abel j.hp unblockable I’m completely lost on.


#19

Any videos I find I’ll post and I can probably make some vids later on or maybe H_Dee will make some since he loves making vids ;).
As I stated above some setups credited to Candeisis are not actually unblockables or don’t work as stated for some characters so be aware of that and either test it yourself(let me know your results please :china:) or wait for me to test it and confirm the information.

Thanks I appreciate your help


#20

if you need me to run through/test any setups and record them it should be possible. tested some other things like not sure if it was ever found, but the forgotten mp.tk x focus cancel dash through works on additional characters if certain situations are met (i.e. crouching guile in corner, but not mid screen)

let me know