This thread is pretty much self-explanatory.
As we all know by now the first location tests of SSFIV Arcade Version are about to start very soon (more specifically this weekend afaik).
Do you think they should change/improve some things about Cody?
Does he need any improvements in general or not?
What are your thoughts?
Ok, so I’ll be updating this first post with some possible changes that Cody could obtain (IF there are going to be any changes at all) in SSFIV Arcade Version (these are the changes that were mostly mentioned by various Cody players):
Better walk speed
His pokes from far to mid-range could be categorized comparing to the rest of the cast as average. Unless they change some of their properties “somehow”, a better walk speed (faster) is essential.
His backdash is…VERY bad. Most of the times it is not even consider as an option.
f + Fierce (overhead)
Should be safe on hit…ffs.
cr Forward (slide)
Should be safe on hit (from any range it hits the opponent)…ffs…again.
f + Roundhouse (hopkick)
His hopkick, that looks like a hopkick, should also have the properties of a hopkick, like a true hopkick.
His U2 should be safe on hit. This means that they should change the way it works as an AA AND when there are range issues (when hitting on ground). I really don’t care If I don’t see it fully connect in whichever situation…BUT safety on hit is a must have.
Throw invulnerability is nice, but I really can’t see anything broken here If this move was a bit improved in some/any possible way.
That’s it for now. Perhaps will add more as I read various opinions.
PS: One last thing. People should not see this thread as a whine thread. It was not created for this purpose. Cody is still viable as he is right now and there are some characters that really need some improvement way more than him. However…we’ve seen that capcom developers (at least the past couple of years or so) really seem to care for the players opinions about various issues concerning the SFIV series, so these changes should be something - If not happen - that should be looked into. I don’t really expect any changes at all tbh, but If any of these buffs (even one) really happens in SSFIV Arcade Version I would be satisfied.