More or less the same. Every single buff he got had a nerf attached. None of the nerfs were really deserved either as the moves all had major faults to begin with.
Zonk is a lot harder to use now with longer charges but can potentially get more reward if you get a good read. Throw iframes are good but again require a hard read since zonk loses to crouch tech and is unsafe and loses to backdashes and neutral jumps due to only 3F active + small hitbox.
Extra strike invincibility frame on EX CU help vs some pressure and makes it a better makeshift anti air, however it now loses to any meaty fireball setup and it loses to throws still.
F+HK at 14F makes it better for approaching and makes double F+HK combos easier on chars like Balrog, but now it’s not lower body invincible until 4F so it’s much more likely to get hit before the airborne frames start if you try and use it vs lows.
What is far far more important is the fact many matchups got buffs in ways that directly affect the Cody MU.
Sakura wont go over Cody anymore with EX Tatsu after 1 hit or if Cody does EX Ruffian or crMK and her new EX Fireballs lets her much easier control space and keep up with badstones.
New fireball speeds for Ryu are harder to get around for Cody due to his poor mobility and need to make hard reads on fireballs, plus the faster HP Fireball means Cody can’t use the speed of badstone’s flight to compensate for the poor frame data and will more quickly lose ground in a fireball war.
Akuma faster fireball means Cody can’t zonk between crMK and fireball from some ranges now and lets Akuma push Cody out of pressure if Cody ever blocks a crMP or some crMKs.
Honda gets a lot more damage now so you have to be extra careful trying to zone him, plus crLP pokes countering Cody’s farHK will add up.
Sim’s B+LK lets him push Cody out easier since it’s 3F and 0F on block as well as +3F onhit so it combos into itself, Cody can’t just go for crLK after ablocked B+LK or it’ll trade and that’ll push Sim and Cody away from each other.
Seth has 50 more health so the % damage you do to him vs how much he does to you is basically even now in most situations but he lands damage much easier.
Gen gets more damage in footsies and his super->ultra is back to AE2012 status.
Deejay LK Sobat beats crLK/crMK again and Deejay’s upkicks will potentially hit Cody going for a meaty so now he can keep you out easier and escape pressure a little easier.
Hakan has easier hit confirm combos since crLP and crLK are chainable now and crLP is +2/+5, means less chances for a mistake to make a big comeback.
Juri can’t be thrown out of the last startup frame of closeMK anymore.
Decapre will shit on Cody now.
Elena I’m not sure.
Hugo is a lot harder. Claps are strikes now and have better hurtboxes so harder to counterpoke startups, he can confirm to lariat from lights, his SPD does more, he no longer gets counterhit if you hit him out of throw startups.
Poison, Yun, and Evil Ryu got a tiny bit easier for Cody.