I think thats a little extreme. There are plenty of games that have less of a focus on combos. I’d also look for games with less tech going on.
Before going into it. “Combo” can be misconstrued too. Check the glossary on here for words like Combo, Target Combo, Chain, Link, Cancel, Drive-Cancel. You may find their are certain combo types you like - a lot of players enjoy Mortal Kombat and Killer Instinct style games that allow you to combo more freely and with less of a dependeny on timing, which is often the of putting factor. You may be ruling yourself out of games that you would enjoy.
Without knowing that though:
Street Fighter 3: Third Strike has a lot of things to learn; combos, links, parries universal crossups, CAs, EXs.
Likewise, Garou MotW from that era has a lot going on. I’d argue you can play it without having to learn too much, but there are other games if you’re playing it safe.
Avoid the Marvel versus series, mostly due to having to learn how to build and manage a team, as well as meters.
Same goes for the Capcom vs SNK series. Lots to learn. (I feel sad ruling out a lot of these games haha…They’re all so great!)
King of Fighters titles after a certain point require a lot of player knowledge and almost take pride in their demand from the player.
I’d agree with BurnYourEgo though, easier to find games that aren’t going to feel overwhelming (which isn’t to say they won’t require you to learn and grow)
The obvious ones are the earlier Street Fighter 2 variants, although they’re all pretty straightforward, at most you’ll be putting 3 or 4 moves together in a match, but good footsies can win a match equally.
Mortal Kombat through to UMK3 are all good shouts - admittedly, they’re the sort of games I’ll put on if I’ve got mates round that don’t play fighters.
Any Art of Fighting/Fatal Fury/King of Fighters games up until around 1995? They have a rough fanbase though if you plan on playing online. That’s always going to be an issue with playing a 20-30 year old game though…you’ll have some catching up to do
3D fighters from that era, Virtua Fighter, Fighting Vipers, Tekken etc focus on being able to juggle the opponent, more than combo, but have a LOT of command-style moves to learn.
Party games would be a good move - Power Stone, Smash Bros, Wrestling games
If you’re playing for enjoyment and want a slow builder into “the community”, you can’t go wrong with SF2’ Turbo/Hyper Fighting. It’ll always have people playing it, no meters or weird systems to worry about, you can get proficient with a single character and not have to practice daily to remember how to play them…am I hitting the mark here?