Hi all, this is my first post, so WOOT for that!

So I’m an Abel player and I was looking at his frame data to try and come up with my preferred punish combos based off certain situations.

I know how the damage scaling system works, but when I crunch the numbers I get a different answer than what really comes out in the game.

So for Abel’s cr.Fierce into Soulless combo, it theoretically should do 478 damage (i assume no rounding) : cr.Fierce = (70 + 40) = 110 * 100% = 110, and Soulless being the 2nd move should do 80% of it’s damage (because ultra’s count as 2 hits), so it should do (45 + 416) = 461 * .8 = 368.8; so 110 + 368.8 = 478.8 -> 478 (no rounding)

However, the actual damage is 483!! So I decided to confirm the frame data, and sure enough, cr.Fierce does 110 and Soulless does 461; however, when I put them together I was watching each hit of Soulless, and the first punch did 80% of it’s damage (makes sense), but some of the other hits (not all) did 87%???

Can anyone explain that to me?? Are there any other moves (for any characters) that also act differently than expected?

Thanks in advanced,

- MagicMercury786