OK, I pulled out my DC to test the damage.
***All combos starts out with st.Roundhouse xx EX MGB!
Here are the damage on the enders:
DUDLEY VS MAKOTO
Jet Upper, st.strong xx Jet Upper - 59 (first hit of second fierce jet hits her)
EX Jet Upper, Jet Upper - 69
MGB, twd+forward xx Jet Upper - 63
twd+forward xx Jet Upper - 59
MGB, Ducking Upper - 61
This is a surprising discovery! MGB, Ducking Upper does more damage than twd+forward xx Jet Upper! For comparison I’ll do Dudley vs Q since Jet Upper, st.strong xx Jet Upper ender doesn’t work really well againt Makoto.
DUDLEY VS Q
Jet Upper, st.strong xx Jet Upper - 64
EX Jet Upper, Jet Upper - 56 (first hit of second jet hits him)
MGB, twd+forward xx Jet Upper - 57
twd+forward xx Jet Upper - 53
MGB, Ducking Upper - 58
Blargh, this is weird. Makoto and Q are the only ones who can be juggled with the first 2 enders from EX MGB, but both of them gets hit by the first weak hit of second Jet Upper of either ender! Third Strike is a weird game
To answer kal el’s question, st.Roundhouse xx EX MGB, MGB, Swingback Blow does 64 damage on Makoto and 60 damage on Q. This is better than twd+forward xx Jet Upper enders, although Swingback Blow only works in the corner.
In conculsion, twd+forward xx Jet does the best stun and it works on everybody anywhere with only 3 exceptions (see the chart in my earlier post for example). MGB, Ducking Upper does pretty good damage that works on everybody anywhere with 3 other exceptions.
However, if you are juggling them in a corner, you might want to do whatever combo that does the most damage, or do MGB, Swingback Blow. I’d like to add that if you manage to get in at least one Jet Upper, you’ll do LOTS of stun!
Questions? Comments? Reply!