Combo interrupts?


#1

Picked up the game last night and am loving it! I did have a quick question though.

Im pretty new to these kinds of games since my first serious fighting experience was TvC. I understand the importance of dodging and blocking to avoid getting locked in your opponent’s combo but there are inevitably times where a combo WILL land. Now I notice that there is no Mega Crash in this game or any mechanic similar to it so my question is : Once my opponent has managed to get me in a combo, is there anything I should be doing to break free?

I am well aware of the counter ariel exchange mechanic so I am speaking strictly of non assisted combos. Without there being a way to interrupt combos, it often feels like I might as well put the controller down once my opponent gets going. It may be that I was spoiled in TvC as I don’t think any similar mechanic was present in MvC1 or 2. Is it just part of the MvC culture to not have a way to escape once you’ve been hit into a combo?


#2

Once you’re in a combo you can’t break free until they either drop the combo or the combo ends.


#3

Aside from breaking free from air tags, as long as the opponent doesn’t mess up his combo, there’s nothing you can do.

I do miss Mega Crash as well, though.


#4

Technically, you can break a combo if a it team air combo if you guess the right direction they used for the exchange. Other then that, you’re pretty much stuck.