Comboing after an air HK throw?

The most I’ve figured out as been air-dash, fierce in the corner. Anybody know anything else?

don’t really get ya, but in the corner after a air hk throw you can j. lk, ROM (sj lk mk addf lk mk)or just mk + psy, tempest for the unmashable. Hope that helps

if its a grab thats high in the air (in the corner), then I would use the HP throw. you can immediately HGxMT or ROM on your way down. if you’re fast enough, you can even land and do a which gives the juggle effect.

if you’re grabbing at ROM height, then use the HK throw and just ROM after that or straight to unmashable.

dont forget the all purpose MT XX Hailstorm