Comboing after an air HK throw?

magneto

#1

The most I’ve figured out as been air-dash, fierce in the corner. Anybody know anything else?


#2

don’t really get ya, but in the corner after a air hk throw you can j. lk j.mk, ROM (sj lk mk addf lk mk)or just j.lk mk + psy, tempest for the unmashable. Hope that helps


#3

if its a grab thats high in the air (in the corner), then I would use the HP throw. you can immediately HGxMT or ROM on your way down. if you’re fast enough, you can even land and do a c.hk which gives the juggle effect.

if you’re grabbing at ROM height, then use the HK throw and just ROM after that or straight to unmashable.


#4

dont forget the all purpose MT XX Hailstorm