I’m going to start using K groove, and currently I’m thinking of using Kyo, Geese, Sagat.
Kyo mainly since he can land c.mp after JD, and therefore land his mad qcf.mk + mk, etc. combos.
The real question is this… Surely, since you can land this after a JD, it would be much easier after a parry?
Which also leads to the question… Do I have to get the JD very early to be able to land the c.mp?
And… So, why don’t I just skip K groove altogether and go for P groove instead? The advantages for Kyo also apply for other characters as well - are rage and run really that useful to Kyo, or is the ability to sit on a level 3 good enough to compensate? I suppose it also depends on how good his dash is…
Still, one of my main reasons for starting K groove (I’m moving over from N groove, so many similarities) is the promise of a Kyo I can finally be proud of. You think the difference in him is that great? I’ve a feeling I’ll really miss having level 1s within easy reach, previously I found myself integrating his use of level 1 punch supers quite deeply within my main playing style.