This is a spin-off from the team thread that was started ~2 months back.
The idea is to get everyone working on solving specific matchups/setups as they become prevalent in the meta in order to help advance the level of tech in the game. There have been way too many situations where the FGC as a whole lets unsafe setups or situation go unpunished for longer than it should have purely from lack of matchup knowledge (e.g. LightingxxBusterxxLightning.) People will always take the route of least resistance and continue using bad setups even when they know they’re punishable UNTIL they’re forced to up their game. By creating a repository of matchup/setup information, I’m hoping that we can force people to continue to create more and better setups (which we will try to break, and so on.)
I’m going to grab a few posts at the start here and plan to keep them updated with the tech that we’re able to put out. I want to keep the information gained from this as easily accessible as possible since I don’t want this to be information just for the people actively posting here. I would love to have everyone in the lab helping to solve the problems but I’ll gladly settle for people using the knowledge in their matches, even if they never post here. After we get a setup broken down I would like to have a video breakdown compiling all the options into a compact digestible form to maximize the usefulness. Assuming the forums get put back together, I would like to have them filed by character and easily accessible.
How I’m hoping to do this is we take a look at the most recent majors and find setups that are being used effectively. This can be anything from a Morridoom zoning pattern to a simple teleport + assist setup but once we decide on a specific situation, we’ll link it here (video and inputs) and everyone will go into the lab, set up a dummy recording, and do their best to break it. Once we find a gap and learn how to break the specific setup, we alter the setup to account for the weakness and try to break it again.
The idea here is to keep things relatively simple. If there’s a particularly nasty multi-tiered mixup, we’ll have to break it down and run it a tier at a time (same with flood zoning patterns.) We have to accept the limitations of the recording system, but I think inside that limitation we can still have a significant effect on the meta. The idea is to create building blocks that people can use to create more advanced counters as they run into them.
So give me a few post reserves and lets get some suggestions of what needs to be broken!