Improving the current Zangief:
here I see.
Making EX-hand +2onhit. Never only one hit when going through fireballs.
c.lk 4/5 instead of 4/4
Increasing damage on all light attacks to 40
decreasing low hurtbox on s.mp(to help vs. Ryu which is become alot harder in 2012 than AE due to c.mk stuffing s.mp which is used to again stuff fireballs.) Increasing high hurtbox to make it easier to whiffpunish it.
KKK Lariat full fireball invincibility.
EX-Hand fadc backdash -4/5 not -10 or whatever.
Give Light flats better properties for cancling out fireballs.
Light flats 0 on hit medium flats -1 on hit. Same on Block as before.
Reverting to SuperZangief
Greenhands need better Properties to cancle out Fireballs.
All command throws must get lower damage, while giving the EX-Greenhand its knockdown back. Also U2/U1 needs less damage.
c.lk should be 4/5 instead of 4/4 (startup / +onhit)
KKK Lariat needs to have full Fireball invincibility from the startup.
Lariat should NOT hit crouching opponents even on startup.
L.SPD 150 - M.SPD 170 - H.SPD 190 - EXSPD 190- Suplex: 190 - Running bear grab - 200
Damage on s.mp should be upped 10 Points.
Damage on c.lp from 20 to 30. s.lk from 30 to 40.
EX-Hand damage upped 20points
Grab ranges and EX-Hand
If EX-Hand gets it knockdown back, Grabs should have their range reduced back to Super SFIV. At the same time, the range EX-hand hits should not be changed.